Senior Software Engineer, Game Engine & World Systems
Applied IntuitionSunnyvale, CA +3
Senior Software Engineer architecting core world representation, scene, and mapping systems (Entity Component Systems, 4D spatial data structures, computational geometry) at the heart of an autonomy stack for multi-domain (air/ground/maritime) simulation and robotics. Requires 7+ years experience, expert C++20 performance engineering, and real-time spatial systems background from games, sims or AV.
Salary not listed
On-site7+ YOEGame Engineering
Software Engineer - Game Development
Applied IntuitionSunnyvale, CA
Develop and integrate Unreal Engine simulation capabilities for autonomous vehicle virtual environments, bridging core simulation with game engines and building new gameplay features. Requires 3+ years AAA game engine experience and Unreal expertise.
173k – 232k
On-site3+ YOEGame Engineering
Lead Level Designer
Eleventh Hour GamesUnited States
Lead and mentor a team of level designers to create compelling environments and encounters for Last Epoch. Drive creative vision, establish workflows, and collaborate with art, narrative, and engineering teams.
Salary not listed
Remote5+ YOEGame Engineering
Staff Game Play Engineer, Battle Road
OnebriefUnited States
Senior technical leader owning gameplay systems architecture for AtomEngine, a proprietary cloud-based game engine. Sets technical direction, mentors engineers, and ships live service games at scale using Godot, GDScript, and C++.
205k – 255k
Remote7+ YOEGame Engineering
Game Play Engineer, Battle Road
OnebriefUnited States
Build and optimize gameplay systems and player-facing features for AtomEngine, a scalable cloud-based simulation platform, using Godot, GDScript, and C++. Requires 3+ years of game engine experience shipping live service games.
Design, implement, debug, and refine gameplay systems for Last Epoch. Focus on improving existing combat, progression, abilities, and player-facing mechanics in a top-down action RPG.
Salary not listed
Remote5+ YOEGame Engineering
Senior Technical Game Designer
Eleventh Hour GamesUnited States
Designs, implements, and refines gameplay systems for top-down action RPGs like Last Epoch, prototyping in-engine with scripting tools. Requires 5+ years experience, deep ARPG knowledge, and strong collaboration with engineering teams.
Salary not listed
Remote5+ YOEGame Engineering
Senior Gameplay Engineer
Eleventh Hour GamesUnited States
Senior Gameplay Engineer builds scalable core systems, gameplay features, and tools for top-down action RPGs. Mentors engineers, optimizes performance across PC/console, and collaborates with design/art to deliver innovative solutions. Requires 5+ years game dev experience shipping AAA/AA titles.
Salary not listed
Remote5+ YOEGame Engineering
Simulation Realism Engineer
OpenAISan Francisco, CA
Develops realistic robotics simulations by closing sim-to-real gaps in physics, sensors, and rendering. Defines metrics, tunes engines like MuJoCo/PhysX/Isaac, builds validation pipelines, and scales cloud sim operations.
293k – 385k
HybridGame Engineering
3D Game Programmer (Unity)
SpellbrushSan Francisco, CA
Develops 3D first-person anime adventure game in Unity integrating AI companion powered by in-house LLM for dynamic storytelling and puzzles. Requires passion for anime, prior independent 3D Unity game development, and excitement for generative AI.
Salary not listed
HybridGame Engineering
Level Designer
SpellbrushSan Francisco, CA
Designs engaging tactics missions using Unity and in-house tools, including enemies, terrain, and objectives. Collaborates with team, playtests content, and contributes to tooling with C# skills. Requires proven game content creation and shipped game experience.
Salary not listed
On-siteGame Engineering
Game Programmer (Unity)
SpellbrushSan Francisco, CA
Builds features for an anime mobile tactics game using Unity and C# as a generalist programmer on a small team. Requires 5+ years experience, shipped Unity games, and interest in applying generative AI research.
Salary not listed
On-site5+ YOEGame Engineering
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12 jobs
Senior Software Engineer, Game Engine & World Systems
Applied IntuitionSunnyvale, CA +3
Senior Software Engineer architecting core world representation, scene, and mapping systems (Entity Component Systems, 4D spatial data structures, computational geometry) at the heart of an autonomy stack for multi-domain (air/ground/maritime) simulation and robotics. Requires 7+ years experience, expert C++20 performance engineering, and real-time spatial systems background from games, sims or AV.
Salary not listed
On-site7+ YOEGame Engineering
Software Engineer - Game Development
Applied IntuitionSunnyvale, CA
Develop and integrate Unreal Engine simulation capabilities for autonomous vehicle virtual environments, bridging core simulation with game engines and building new gameplay features. Requires 3+ years AAA game engine experience and Unreal expertise.
173k – 232k
On-site3+ YOEGame Engineering
Lead Level Designer
Eleventh Hour GamesUnited States
Lead and mentor a team of level designers to create compelling environments and encounters for Last Epoch. Drive creative vision, establish workflows, and collaborate with art, narrative, and engineering teams.
Salary not listed
Remote5+ YOEGame Engineering
Staff Game Play Engineer, Battle Road
OnebriefUnited States
Senior technical leader owning gameplay systems architecture for AtomEngine, a proprietary cloud-based game engine. Sets technical direction, mentors engineers, and ships live service games at scale using Godot, GDScript, and C++.
205k – 255k
Remote7+ YOEGame Engineering
Game Play Engineer, Battle Road
OnebriefUnited States
Build and optimize gameplay systems and player-facing features for AtomEngine, a scalable cloud-based simulation platform, using Godot, GDScript, and C++. Requires 3+ years of game engine experience shipping live service games.
Design, implement, debug, and refine gameplay systems for Last Epoch. Focus on improving existing combat, progression, abilities, and player-facing mechanics in a top-down action RPG.
Salary not listed
Remote5+ YOEGame Engineering
Senior Technical Game Designer
Eleventh Hour GamesUnited States
Designs, implements, and refines gameplay systems for top-down action RPGs like Last Epoch, prototyping in-engine with scripting tools. Requires 5+ years experience, deep ARPG knowledge, and strong collaboration with engineering teams.
Salary not listed
Remote5+ YOEGame Engineering
Senior Gameplay Engineer
Eleventh Hour GamesUnited States
Senior Gameplay Engineer builds scalable core systems, gameplay features, and tools for top-down action RPGs. Mentors engineers, optimizes performance across PC/console, and collaborates with design/art to deliver innovative solutions. Requires 5+ years game dev experience shipping AAA/AA titles.
Salary not listed
Remote5+ YOEGame Engineering
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Simulation Realism Engineer
OpenAISan Francisco, CA
Develops realistic robotics simulations by closing sim-to-real gaps in physics, sensors, and rendering. Defines metrics, tunes engines like MuJoCo/PhysX/Isaac, builds validation pipelines, and scales cloud sim operations.
293k – 385k
HybridGame Engineering
3D Game Programmer (Unity)
SpellbrushSan Francisco, CA
Develops 3D first-person anime adventure game in Unity integrating AI companion powered by in-house LLM for dynamic storytelling and puzzles. Requires passion for anime, prior independent 3D Unity game development, and excitement for generative AI.
Salary not listed
HybridGame Engineering
Level Designer
SpellbrushSan Francisco, CA
Designs engaging tactics missions using Unity and in-house tools, including enemies, terrain, and objectives. Collaborates with team, playtests content, and contributes to tooling with C# skills. Requires proven game content creation and shipped game experience.
Salary not listed
On-siteGame Engineering
Game Programmer (Unity)
SpellbrushSan Francisco, CA
Builds features for an anime mobile tactics game using Unity and C# as a generalist programmer on a small team. Requires 5+ years experience, shipped Unity games, and interest in applying generative AI research.