Latest Game Engineering jobs
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Build high-performance world and scene representation systems for a multi-agent autonomy simulation stack. The role requires strong C++20 systems expertise, computational geometry experience, and a background in game engines, simulation, robotics, or autonomous systems.
Own end-to-end design for mobile casino-style and social games, including mechanics, monetization, UX, LiveOps, and documentation. The role requires 5+ years of game or interaction design experience, strong data and math fluency, and independent judgment in an ambiguous, high-ownership environment.
Build low-level integrations between a game recorder and game engines, APIs, and log files, including Unreal and Unity plugins that enable game-specific data extraction and automatic clipping. Requires 5+ years of performance-critical C# experience, Windows expertise, and a strong gaming background.
Develop and integrate Unreal Engine simulation capabilities for autonomous vehicle virtual environments, bridging core simulation with game engines and building new gameplay features. Requires 3+ years AAA game engine experience and Unreal expertise.
Lead and mentor a team of level designers to create compelling environments and encounters for Last Epoch. Drive creative vision, establish workflows, and collaborate with art, narrative, and engineering teams.
Design, implement, debug, and refine gameplay systems for Last Epoch. Focus on improving existing combat, progression, abilities, and player-facing mechanics in a top-down action RPG.
Develops 3D first-person anime adventure game in Unity integrating AI companion powered by in-house LLM for dynamic storytelling and puzzles. Requires passion for anime, prior independent 3D Unity game development, and excitement for generative AI.
Designs engaging tactics missions using Unity and in-house tools, including enemies, terrain, and objectives. Collaborates with team, playtests content, and contributes to tooling with C# skills. Requires proven game content creation and shipped game experience.
Builds features for an anime mobile tactics game using Unity and C# as a generalist programmer on a small team. Requires 5+ years experience, shipped Unity games, and interest in applying generative AI research.