Skip to content
9 jobs

Job results

Applied Intuition

Applied Intuition

Ann Arbor, MI

Software Engineer - Simulation, Game Engine & World Systems
$110k+/yrOn-site2+ YOEGame Engineering

Build high-performance world and scene representation systems for a multi-agent autonomy simulation stack. The role requires strong C++20 systems expertise, computational geometry experience, and a background in game engines, simulation, robotics, or autonomous systems.

ARB Interactive

ARB Interactive

United States

Senior Mobile Game Designer
No salary listedRemote5+ YOEGame Engineering

Own end-to-end design for mobile casino-style and social games, including mechanics, monetization, UX, LiveOps, and documentation. The role requires 5+ years of game or interaction design experience, strong data and math fluency, and independent judgment in an ambiguous, high-ownership environment.

General Intuition

General Intuition

New York, NY

Software Engineer - Game Integrations
$180k+/yrOn-site5+ YOEGame Engineering

Build low-level integrations between a game recorder and game engines, APIs, and log files, including Unreal and Unity plugins that enable game-specific data extraction and automatic clipping. Requires 5+ years of performance-critical C# experience, Windows expertise, and a strong gaming background.

Applied Intuition

Applied Intuition

Sunnyvale, CA

Software Engineer - Game Development
$173k+/yrOn-site3+ YOEGame Engineering

Develop and integrate Unreal Engine simulation capabilities for autonomous vehicle virtual environments, bridging core simulation with game engines and building new gameplay features. Requires 3+ years AAA game engine experience and Unreal expertise.

Eleventh Hour Games

Eleventh Hour Games

United States

Lead Level Designer
No salary listedRemote5+ YOEGame Engineering

Lead and mentor a team of level designers to create compelling environments and encounters for Last Epoch. Drive creative vision, establish workflows, and collaborate with art, narrative, and engineering teams.

Eleventh Hour Games

Eleventh Hour Games

United States

Senior Technical Designer - Gameplay Implementation
No salary listedRemote5+ YOEGame Engineering

Design, implement, debug, and refine gameplay systems for Last Epoch. Focus on improving existing combat, progression, abilities, and player-facing mechanics in a top-down action RPG.

Spellbrush

Spellbrush

San Francisco, CA
3D Game Programmer (Unity)
No salary listedHybridGame Engineering

Develops 3D first-person anime adventure game in Unity integrating AI companion powered by in-house LLM for dynamic storytelling and puzzles. Requires passion for anime, prior independent 3D Unity game development, and excitement for generative AI.

Spellbrush

Spellbrush

San Francisco, CA
Level Designer
No salary listedOn-siteGame Engineering

Designs engaging tactics missions using Unity and in-house tools, including enemies, terrain, and objectives. Collaborates with team, playtests content, and contributes to tooling with C# skills. Requires proven game content creation and shipped game experience.

Spellbrush

Spellbrush

San Francisco, CA

Game Programmer (Unity)
No salary listedOn-site5+ YOEGame Engineering

Builds features for an anime mobile tactics game using Unity and C# as a generalist programmer on a small team. Requires 5+ years experience, shipped Unity games, and interest in applying generative AI research.