Skip to content
Eleventh Hour GamesEleventh Hour GamesUnited States

Lead Level Designer

Lead and mentor a team of level designers to create compelling environments and encounters for Last Epoch. Drive creative vision, establish workflows, and collaborate with art, narrative, and engineering teams.

Salary not listed
Remote5+ YOEGame Engineering

About the role

Responsibilities

  • Lead, mentor, and grow a team of level designers, fostering collaboration and professional development
  • Drive the creative vision and execution of levels, ensuring they support gameplay, narrative, and artistic goals
  • Work closely with environment artists, narrative designers, and systems designers to deliver cohesive experiences
  • Review and provide feedback on level layouts, encounter balance, and worldbuilding consistency
  • Ensure all levels meet performance, quality, and accessibility standards
  • Contribute hands-on to level blockouts, encounter scripting, and gameplay prototyping
  • Establish and refine level design workflows, pipelines, and best practices for scalability and efficiency
  • Collaborate with production to scope, schedule, and track level design deliverables
  • Advocate for player experience, ensuring levels feel engaging, rewarding, and true to the vision of the game

Requirements

  • 5+ years of professional level design experience in the game industry, with at least 2+ years in a lead or senior design role
  • Track record of shipping at least one title in a senior or leadership capacity
  • Understanding of encounter design, pacing, and player progression
  • Experience working with level design tools in engines such as Unity or Unreal
  • Collaborative mindset with experience guiding cross-disciplinary teams (art, design, and engineering)
  • Communication and documentation skills in a remote-first environment
  • Problem-solving and organizational skills

Nice-to-Haves

  • Familiarity with ARPGs, live-service pipelines, and multi-team collaboration

Skills

UnityUnreal EngineLevel DesignEncounter DesignLevel BlockoutsGameplay PrototypingCross-Functional CollaborationWorkflow DevelopmentRemote Collaboration
Applied Intuition

Senior Software Engineer, Game Engine & World Systems

Applied IntuitionSunnyvale, CA +3

Senior Software Engineer architecting core world representation, scene, and mapping systems (Entity Component Systems, 4D spatial data structures, computational geometry) at the heart of an autonomy stack for multi-domain (air/ground/maritime) simulation and robotics. Requires 7+ years experience, expert C++20 performance engineering, and real-time spatial systems background from games, sims or AV.

Salary not listed
On-site7+ YOEGame Engineering
Eleventh Hour Games

Senior Technical Designer - Gameplay Implementation

Eleventh Hour GamesUnited States

Design, implement, debug, and refine gameplay systems for Last Epoch. Focus on improving existing combat, progression, abilities, and player-facing mechanics in a top-down action RPG.

Salary not listed
Remote5+ YOEGame Engineering
Eleventh Hour Games

Senior Technical Game Designer

Eleventh Hour GamesUnited States

Designs, implements, and refines gameplay systems for top-down action RPGs like Last Epoch, prototyping in-engine with scripting tools. Requires 5+ years experience, deep ARPG knowledge, and strong collaboration with engineering teams.

Salary not listed
Remote5+ YOEGame Engineering
Eleventh Hour Games

Senior Gameplay Engineer

Eleventh Hour GamesUnited States

Senior Gameplay Engineer builds scalable core systems, gameplay features, and tools for top-down action RPGs. Mentors engineers, optimizes performance across PC/console, and collaborates with design/art to deliver innovative solutions. Requires 5+ years game dev experience shipping AAA/AA titles.

Salary not listed
Remote5+ YOEGame Engineering
Applied Intuition

Software Engineer - Game Development

Applied IntuitionSunnyvale, CA

Develop and integrate Unreal Engine simulation capabilities for autonomous vehicle virtual environments, bridging core simulation with game engines and building new gameplay features. Requires 3+ years AAA game engine experience and Unreal expertise.

173k – 232k
On-site3+ YOEGame Engineering