Lead and mentor a team of level designers to create compelling environments and encounters for Last Epoch. Drive creative vision, establish workflows, and collaborate with art, narrative, and engineering teams.
Salary not listed
Remote5+ YOEGame Engineering
About the role
Responsibilities
Lead, mentor, and grow a team of level designers, fostering collaboration and professional development
Drive the creative vision and execution of levels, ensuring they support gameplay, narrative, and artistic goals
Work closely with environment artists, narrative designers, and systems designers to deliver cohesive experiences
Review and provide feedback on level layouts, encounter balance, and worldbuilding consistency
Ensure all levels meet performance, quality, and accessibility standards
Contribute hands-on to level blockouts, encounter scripting, and gameplay prototyping
Establish and refine level design workflows, pipelines, and best practices for scalability and efficiency
Collaborate with production to scope, schedule, and track level design deliverables
Advocate for player experience, ensuring levels feel engaging, rewarding, and true to the vision of the game
Requirements
5+ years of professional level design experience in the game industry, with at least 2+ years in a lead or senior design role
Track record of shipping at least one title in a senior or leadership capacity
Understanding of encounter design, pacing, and player progression
Experience working with level design tools in engines such as Unity or Unreal
Collaborative mindset with experience guiding cross-disciplinary teams (art, design, and engineering)
Communication and documentation skills in a remote-first environment
Problem-solving and organizational skills
Nice-to-Haves
Familiarity with ARPGs, live-service pipelines, and multi-team collaboration
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