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Software Engineer - Game Integrations

Build low-level integrations between a game recorder and game engines, APIs, and log files, including Unreal and Unity plugins that enable game-specific data extraction and automatic clipping. Requires 5+ years of performance-critical C# experience, Windows expertise, and a strong gaming background.

About the job

Responsibilities

  • Build and maintain integrations that interface directly with game engines and game-specific APIs.
  • Develop Unreal and Unity engine plugins to extract game-specific data and power features such as automatic clipping.
  • Reverse-engineer how games expose data and work with game APIs and log files to capture gameplay moments.
  • Understand game behavior and recorder interfaces at a low level.
  • Own complex features end to end, ensuring quality and attention to detail.
  • Profile and optimize production code performance.
  • Ship features quickly and regularly, using metrics to guide decisions.
  • Conduct A/B tests and measure feature results with usage metrics.

Requirements

  • 5+ years of C# experience in performance-critical contexts.
  • Good understanding of the Windows operating system.
  • Demonstrable evidence of playing or tinkering with games.
  • Excellent understanding of production code performance and confidence with profiling tools.
  • Passion for games and gaming communities; familiarity with Discord and gaming-adjacent products.
  • Ability to work onsite in New York City five days per week.

Nice-to-haves

  • C/C++ experience in performance-critical contexts.
  • Graphics API experience, especially DirectX 11, DirectX 12, and Vulkan.
  • Reverse engineering and hooking/injection experience.

Compensation

  • Annual salary range: $180,000–$275,000.

Skills

C#, C/C++, Windows, Unreal Engine, Unity, Graphics Apis, Directx 11, Directx 12, Vulkan, Reverse Engineering, Profiling Tools, A/B Testing, Discord, Kubernetes, Terraform

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