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SpellbrushSpellbrushSan Francisco, CA

Game Programmer (Unity)

Builds features for an anime mobile tactics game using Unity and C# as a generalist programmer on a small team. Requires 5+ years experience, shipped Unity games, and interest in applying generative AI research.

Salary not listed
On-site5+ YOEGame Engineering

About the role

Responsibilities

  • Work closely with a small, multidisciplinary team to build an anime mobile tactics game.
  • Take features from vague ideas to fully working, polished implementations across various areas as a generalist.
  • Apply generative AI research results into game development, collaborating with AI researchers.

Requirements

  • 5+ years of programming experience.
  • High familiarity with Unity; shipped at least one game with Unity (personal projects count).
  • Deep understanding of modern Unity development practices.
  • Comfortable in small, fast-paced indie-style teams with high ownership.

Nice-to-Haves

  • Love for Strategy RPGs (e.g., Fire Emblem, Final Fantasy Tactics, X-Com).
  • Passion for anime aesthetic.
  • Excitement about generative AI and machine learning in games.

Skills

UnityC#Generative AIMachine LearningMobile Game Development
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