Senior Technical Designer - Gameplay Implementation
Design, implement, debug, and refine gameplay systems for Last Epoch. Focus on improving existing combat, progression, abilities, and player-facing mechanics in a top-down action RPG.
About the job
Responsibilities
- Investigate, diagnose, and resolve issues in existing gameplay systems, including combat, progression, abilities, content setup, and moment-to-moment gameplay
- Improve the reliability, stability, and maintainability of complex interconnected systems
- Support bug fixing, tuning, debugging, and iteration across existing gameplay content
- Design, implement, and tune gameplay systems and features that support player experience and long-term engagement
- Work closely with engineering and design to bridge design intent with technical implementation
- Prototype gameplay features directly in engine using scripting, visual scripting, or available design tools
- Create clear technical design documentation, specs, logic flows, bug notes, and implementation details
- Identify technical risks and constraints early, and help shape practical, high-quality solutions
- Partner with production to scope work appropriately and manage risks around quality, timeline, and maintainability
- Use feedback, bugs, and live data to improve systems over time
- Help raise the quality bar for technical design through ownership, problem solving, and collaboration
Requirements
- 5+ years of experience in technical design, systems design, game design, or a closely related role on shipped games
- Strong understanding of top-down action RPGs, including systems, itemization, progression, abilities, combat flow, and underlying architecture
- Hands-on experience debugging, tuning, and improving existing gameplay systems
- Experience implementing gameplay features directly in engine using scripting, visual scripting, or equivalent tools
- Strong understanding of gameplay systems design, including progression, combat, balance, and player-facing mechanics
- Ability to communicate clearly through documentation, implementation notes, bug reports, and cross-functional collaboration
- Experience working closely with engineers to develop, improve, and ship gameplay systems
- Strong debugging, problem-solving, and iteration skills
- Familiarity with Unreal, Unity, or similar game engines
- Ability to own features or areas of work end-to-end with limited guidance
Nice-to-Haves
- Direct ARPG development experience
- Experience supporting live games or systems requiring long-term iteration
- Familiarity with balance tuning, gameplay metrics, and data-informed design
- Experience improving internal workflows and iteration speed
- Strong understanding of itemization, progression systems, and action RPG combat design
- Experience improving stability and quality in existing systems before expanding into new feature development
Skills
Unreal Engine, Unity, Gameplay Systems Design, Scripting, Visual Scripting, Debugging, Tuning, Combat Design, Progression Systems, Itemization, Technical Documentation, Cross-Functional Collaboration
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