Design, implement, debug, and refine gameplay systems for Last Epoch. Focus on improving existing combat, progression, abilities, and player-facing mechanics in a top-down action RPG.
Salary not listed
Remote5+ YOEGame Engineering
About the role
Responsibilities
Investigate, diagnose, and resolve issues in existing gameplay systems, including combat, progression, abilities, content setup, and moment-to-moment gameplay
Improve the reliability, stability, and maintainability of complex interconnected systems
Support bug fixing, tuning, debugging, and iteration across existing gameplay content
Design, implement, and tune gameplay systems and features that support player experience and long-term engagement
Work closely with engineering and design to bridge design intent with technical implementation
Prototype gameplay features directly in engine using scripting, visual scripting, or available design tools
Senior Software Engineer, Game Engine & World Systems
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Salary not listed
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Lead Level Designer
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Lead and mentor a team of level designers to create compelling environments and encounters for Last Epoch. Drive creative vision, establish workflows, and collaborate with art, narrative, and engineering teams.
Salary not listed
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Senior Technical Game Designer
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Designs, implements, and refines gameplay systems for top-down action RPGs like Last Epoch, prototyping in-engine with scripting tools. Requires 5+ years experience, deep ARPG knowledge, and strong collaboration with engineering teams.
Salary not listed
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Senior Gameplay Engineer
Eleventh Hour GamesUnited States
Senior Gameplay Engineer builds scalable core systems, gameplay features, and tools for top-down action RPGs. Mentors engineers, optimizes performance across PC/console, and collaborates with design/art to deliver innovative solutions. Requires 5+ years game dev experience shipping AAA/AA titles.
Salary not listed
Remote5+ YOEGame Engineering
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