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Eleventh Hour GamesEleventh Hour GamesUnited States

Senior Technical Designer - Gameplay Implementation

Design, implement, debug, and refine gameplay systems for Last Epoch. Focus on improving existing combat, progression, abilities, and player-facing mechanics in a top-down action RPG.

Salary not listed
Remote5+ YOEGame Engineering

About the role

Responsibilities

  • Investigate, diagnose, and resolve issues in existing gameplay systems, including combat, progression, abilities, content setup, and moment-to-moment gameplay
  • Improve the reliability, stability, and maintainability of complex interconnected systems
  • Support bug fixing, tuning, debugging, and iteration across existing gameplay content
  • Design, implement, and tune gameplay systems and features that support player experience and long-term engagement
  • Work closely with engineering and design to bridge design intent with technical implementation
  • Prototype gameplay features directly in engine using scripting, visual scripting, or available design tools
  • Create clear technical design documentation, specs, logic flows, bug notes, and implementation details
  • Identify technical risks and constraints early, and help shape practical, high-quality solutions
  • Partner with production to scope work appropriately and manage risks around quality, timeline, and maintainability
  • Use feedback, bugs, and live data to improve systems over time
  • Help raise the quality bar for technical design through ownership, problem solving, and collaboration

Requirements

  • 5+ years of experience in technical design, systems design, game design, or a closely related role on shipped games
  • Strong understanding of top-down action RPGs, including systems, itemization, progression, abilities, combat flow, and underlying architecture
  • Hands-on experience debugging, tuning, and improving existing gameplay systems
  • Experience implementing gameplay features directly in engine using scripting, visual scripting, or equivalent tools
  • Strong understanding of gameplay systems design, including progression, combat, balance, and player-facing mechanics
  • Ability to communicate clearly through documentation, implementation notes, bug reports, and cross-functional collaboration
  • Experience working closely with engineers to develop, improve, and ship gameplay systems
  • Strong debugging, problem-solving, and iteration skills
  • Familiarity with Unreal, Unity, or similar game engines
  • Ability to own features or areas of work end-to-end with limited guidance

Nice-to-Haves

  • Direct ARPG development experience
  • Experience supporting live games or systems requiring long-term iteration
  • Familiarity with balance tuning, gameplay metrics, and data-informed design
  • Experience improving internal workflows and iteration speed
  • Strong understanding of itemization, progression systems, and action RPG combat design
  • Experience improving stability and quality in existing systems before expanding into new feature development

Skills

Unreal EngineUnityGameplay Systems DesignScriptingVisual ScriptingDebuggingTuningCombat DesignProgression SystemsItemizationTechnical DocumentationCross-Functional Collaboration
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