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Level Designer

Designs engaging tactics missions using Unity and in-house tools, including enemies, terrain, and objectives. Collaborates with team, playtests content, and contributes to tooling with C# skills. Requires proven game content creation and shipped game experience.

About the job

Responsibilities

  • Use in-house level design tools in Unity to create fun tactics missions.
  • Design enemies, terrain effects, and mission objectives.
  • Playtest missions and iteratively improve them.
  • Collaborate with game designers, artists, and engineers.
  • Help engineers improve level design tooling.
  • Maintain knowledge of all level content in the game.

Requirements

  • Deep passion for tactics games and self-motivation to create missions long-term.
  • Proven ability to make fun game content (show portfolio).
  • Some programming skill, preferably C#/Unity for tooling and content scripts.
  • Comfortable in fast-paced, high-ownership startup environment.
  • Shipped a game start to finish.

Skills

Unity, C#, Level Design, Unity Tools, Game Design, Playtesting, Content Scripting

Applied Intuition

Applied Intuition

Ann Arbor, MI

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ARB Interactive

ARB Interactive

United States

Senior Mobile Game Designer
No salary listedRemote5+ YOEGame Engineering

Own end-to-end design for mobile casino-style and social games, including mechanics, monetization, UX, LiveOps, and documentation. The role requires 5+ years of game or interaction design experience, strong data and math fluency, and independent judgment in an ambiguous, high-ownership environment.