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SpellbrushSpellbrushSan Francisco, CA

Level Designer

Designs engaging tactics missions using Unity and in-house tools, including enemies, terrain, and objectives. Collaborates with team, playtests content, and contributes to tooling with C# skills. Requires proven game content creation and shipped game experience.

Salary not listed
On-siteGame Engineering

About the role

Responsibilities

  • Use in-house level design tools in Unity to create fun tactics missions.
  • Design enemies, terrain effects, and mission objectives.
  • Playtest missions and iteratively improve them.
  • Collaborate with game designers, artists, and engineers.
  • Help engineers improve level design tooling.
  • Maintain knowledge of all level content in the game.

Requirements

  • Deep passion for tactics games and self-motivation to create missions long-term.
  • Proven ability to make fun game content (show portfolio).
  • Some programming skill, preferably C#/Unity for tooling and content scripts.
  • Comfortable in fast-paced, high-ownership startup environment.
  • Shipped a game start to finish.

Skills

UnityC#Level DesignUnity ToolsGame DesignPlaytestingContent Scripting
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