Crafts elegant visual interactions and interfaces for complex design systems, digital products, and services. Translates human-centered insights into prototypes and polished designs across mobile, web, AR/VR, using tools like Figma and Adobe Suite.
80k – 100k/yr
On-siteProduct Design
About the role
Responsibilities
Contribute to a diverse portfolio of projects spanning data, experience, interaction, digital product, and service design across a range of industries
Work across all phases of a project, from research synthesis and concepting through prototyping, refinement, and production-ready execution
Translate human-centered insights into interaction models, visual systems, and polished digital interfaces
Create "looks-like / works-like" prototypes to explore ideas, test assumptions, and communicate concepts to teammates and client stakeholders
Collaborate closely with designers from different backgrounds—including design research, business design, industrial design, and communication design—to develop cohesive, holistic experiences
Design across a wide variety of mediums and contexts, such as mobile apps, AI experiences, websites, digital/physical systems, room-scale displays, AR/VR, or voice interfaces, always guided by user needs and context
Advocate for high-quality visual and interaction design, contributing to a culture of strong craft, curiosity, and experimentation
Requirements
Design Craft + Relevant Experience
Relevant experience and/or educational background required in visual, interaction, or graphic design across digital products or experiences
A strong portfolio demonstrating visual excellence, thoughtful interaction design, and a clear point of view on typography, color, layout, and motion
Comfort working at multiple levels of fidelity, from rough explorations to refined, production-ready designs
Experience in delivering low and high fidelity prototypes
Proficiency with contemporary design and prototyping tools (Figma, Adobe Creative Suite, Framer, Principle), with curiosity about emerging tools and technologies
Nice-to-Haves
Familiarity with motion, code, or physical computing (e.g., HTML/CSS, After Effects, Processing/P5, Arduino)
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