Product Designer
Design consumer-facing gaming and creator-community experiences across desktop and mobile. The role requires 4+ years of digital product design experience, strong product judgment, deep Figma and design-systems expertise, and close collaboration with engineers.
About the job
Responsibilities
- Design consumer-facing experiences for gaming culture and creator-driven communities.
- Own product areas end to end, including core player flows and the design system.
- Design polished, accessible experiences across desktop and mobile.
- Ship and iterate closely with engineers through frequent product improvements.
- Build, scale, and maintain design systems, including tokens, components, documentation, and production alignment.
- Collaborate cross-functionally with engineers to ensure accurate implementation of design-system components.
Requirements
- 4+ years designing consumer-facing digital products, ideally for social or creator-driven platforms.
- Strong product judgment, user-problem orientation, prioritization, and ability to make tradeoffs.
- Holistic product sense across core product loops, onboarding, and retention experiences.
- Iterative product-development approach, including post-launch follow-up.
- Hands-on design-systems expertise, including tokens, components, documentation, and maintaining systems from the ground up.
- Deep Figma expertise, including component architecture, variables, and auto layout.
- Experience designing for both desktop and mobile platforms.
- Understanding of platform-specific UX patterns and accessibility best practices.
- Passion for games and gaming communities, including their language and social dynamics.
- Ability to work in person in New York City five days per week.
Nice-to-haves
- Experience designing for communities, content creation, or real-time interaction products such as Discord, Twitch, or TikTok.
Skills
Product Design, Design Systems, Figma, Component Architecture, Design Tokens, Auto Layout, Mobile Design, Desktop Design, Accessibility, UX Design, Prototyping, User Research
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