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Staff Brand Designer, Interactive

Staff Brand Designer creates high-impact interactive web experiences, evolves design systems in Figma, and collaborates with engineers using HTML/CSS/JS and tools like WebGL/Three.js. Requires 8+ years experience and shipped interactive portfolio.

187k – 234kSan Francisco, CASeattle, WANew York, NYBrand DesignHybrid8+ YOE

About the role

Design at Brex

Design at Brex creates the experiences that make complex systems feel effortless through thoughtful, scalable design. Whether crafting interfaces, shaping product strategy, or harnessing AI to empower our users, we obsess over quality and clarity.

What you’ll do

Brex is looking for a Staff brand designer to join the Design team, a cross-disciplinary group of creatives including product designers, brand designers, content design, operations, and marketing strategists. Our team’s mission is to build a category-defining brand and meaningfully move key business metrics by delivering world-class creative.

Your role will be to contribute to direction and execute a variety of creative projects across marketing collateral, digital experiences, out-of-home, communications, environmental, and more. This is a collaborative role that will require you to work closely with marketing leaders, Web and Product teams, and the rest of the team to ship effective brand marketing projects and campaigns. You are a creative problem solver who can think strategically but also loves getting into the details to ensure final creative is fine-tuned and perfected down to the pixel.

Where you’ll work
This role will be based in our San Francisco, Seattle, or New York office. We are a hybrid environment that combines the energy and connections of being in the office with the benefits and flexibility of working from home. We currently require a minimum of two coordinated days in the office per week, Wednesday and Thursday. Starting February 2, 2026, we will require three days per week in office - Monday, Wednesday and Thursday. As a perk, we also have up to four weeks per year of fully remote work!

Responsibilities

  • Create high-impact, responsive web experiences from wireframes to high-fidelity prototypes, balancing clarity, conversion, and brand expression.
  • Drive the evolution of Brex’s web design system and Figma component libraries, ensuring scalability and consistency.
  • Collaborate with engineers to translate design into production, writing detailed specs, QA’ing builds, and speaking fluently in HTML, CSS, and JavaScript.
  • Push creative boundaries with code, experimenting with interactive experiences using WebGL/Three.js, Canvas, GSAP, or p5.js.
  • Have strong design taste and clear judgment. Be able to show work, get decisions made, and turn interactive ideas into business impact through excellent execution.

Requirements

  • 8+ years of experience in interactive or digital design roles.
  • Expert in Figma for systems, components, and prototyping.
  • Comfortable working in code (HTML, CSS, JavaScript) and collaborating closely with engineers.
  • Experience with modern interactive tools (Framer, Spline, WebGL/Three.js, GSAP, or similar).
  • Familiarity with headless CMS workflows (Sanity or similar) to design within real content structures.
  • Strong eye for typography, layout, motion, and visual hierarchy.
  • Portfolio of shipped interactive work that demonstrates taste, technical fluency, and business impact.

Bonus points

  • Background working with creative agencies or in-house teams for consumer-facing brands.
  • Understanding of accessibility standards for motion and interactivity.
  • Track record of delivering award-winning or high-impact web experiences.

Compensation

The expected salary range for this role is $187,000 - $234,000. However, the starting base pay will depend on a number of factors including the candidate’s location, skills, experience, market demands, and internal pay parity. Depending on the position offered, equity and other forms of compensation may be provided as part of a total compensation package.

Skills

FigmaHTMLCSSJavaScriptWebglThree.JsGsapFramerSplineSanity

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