Builds performance-critical canvas-based UI for visualizing massive data streams in the browser, optimizing rendering loops, memory, and low-level web APIs for incident response tools. Requires expertise in TypeScript, React, Canvas/WebGL, and measurable performance metrics.
Salary not listed
On-siteFrontend Engineering
About the role
Responsibilities
Architect frontend solutions with data pipelines, rendering loops, and memory constraints in mind for a canvas-based app that ingests and visualizes huge streams of data.
Build performance-critical frontends ensuring smooth rendering and responsiveness.
Make decisions impacting user experience during incidents, working close to the browser's low-level engine.
Requirements
Strong grasp of data structures and algorithms.
Expressive TypeScript usage with strong type system knowledge.
Fluency in low-level web APIs (e.g., OPFS, OffscreenCanvas, Web Workers).
Experience with React, Canvas, WebGL, or raw DOM manipulations for performance.
Focus on measurable performance: frame budgets, memory profiles, flame graphs.
Nice To Haves
Experience with WebAssembly (WASM) for data-heavy or compute-bound tasks.
Familiarity with bundling and build tooling (Webpack, Vite, Rollup).
Background in usability/UX for data-dense applications.
Deep knowledge of React internals including scheduler.
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