Senior technical leader owning gameplay systems architecture for AtomEngine, a proprietary cloud-based game engine. Sets technical direction, mentors engineers, and ships live service games at scale using Godot, GDScript, and C++.
205k – 255k
Remote7+ YOEGame Engineering
About the role
What You'll Do
Own and drive gameplay systems architecture across AtomEngine, providing technical direction on complex, cross-cutting problems
Provide architectural input across multiple concurrent projects — raise the quality ceiling and hit rate on feature delivery
Collaborate closely with designers and PMs to shape features from concept through delivery, ensuring technical feasibility, performance, and schedule alignment
Implement and optimize gameplay systems using Godot, GDScript, and C++
Design with a deep understanding of client/server architecture, state replication, latency, and scale
Partner with QA and testing teams to validate features, identify edge cases, and drive quality outcomes
Mentor mid and junior engineers — invest in the team's growth, not just your own output
Write and maintain clear technical documentation to support long-term maintainability and cross-team collaboration
Requirements
7+ years of game engine or gameplay engineering experience, with demonstrated Staff or equivalent scope
Deep familiarity with and experience tailoring game engines — Godot, Unity, Unreal, or custom
Experience seeing and cultivating emergent behaviors across multiple interacting systems
Experience shipping and supporting live service games at scale
Proven ability to architect complex gameplay systems and communicate technical decisions to cross-functional stakeholders
Track record of raising engineering quality and velocity across a team, not just within your own work
Low ego — you're here to make the product and the team better
U.S. Citizenship required due to federal contract requirements
Nice to Haves
Experience with military simulation, constructive modeling, or defense software
Familiarity with entity component systems or simulation-at-scale architecture
Experience working on real-time-strategy (RTS) games
Experience working alongside government customers
Skills
GodotGdscriptC++UnityUnreal EngineGame Engine ArchitectureClient/Server ArchitectureState ReplicationLive Service GamesMentorship
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