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Eleventh Hour GamesEleventh Hour GamesUnited States

Senior Technical Game Designer

Designs, implements, and refines gameplay systems for top-down action RPGs like Last Epoch, prototyping in-engine with scripting tools. Requires 5+ years experience, deep ARPG knowledge, and strong collaboration with engineering teams.

Salary not listed
Remote5+ YOEGame Engineering

About the role

Responsibilities

  • Design, implement, and tune gameplay systems, features, and content that support combat, progression, moment-to-moment gameplay, and long-term player engagement
  • Work closely with engineering and other designers to bridge design intent with technical implementation
  • Prototype gameplay features and systems directly in engine using available scripting or design tools
  • Create and maintain clear technical design documentation, feature specs, logic flows, and implementation notes for cross-functional teams
  • Identify technical constraints and opportunities early, and help shape design solutions that are both high quality and production-friendly
  • Support the implementation and upkeep of gameplay content, including system setup, tuning, debugging, and iteration
  • Partner with production to help scope features appropriately and identify risks to quality, timeline, or maintainability
  • Collaborate with design, engineering, UI, and other disciplines to ensure features are intuitive, polished, and aligned with the player experience
  • Analyze gameplay feedback, bugs, and live data to improve systems and drive iteration over time
  • Help raise the overall quality bar for technical design through strong ownership, problem solving, and cross-team collaboration

Qualifications

  • 5+ years of experience in technical design, systems design, game design, or a closely related role on shipped games
  • Deep understanding of top-down action RPGs including their systems, itemization, character progression, abilities, and underlying architecture
  • Experience implementing gameplay features or systems directly in engine using scripting, visual scripting, or equivalent technical tools
  • Strong understanding of gameplay systems design, including progression, combat, balance, and player-facing mechanics
  • Ability to communicate clearly through technical documentation, implementation notes, and cross-disciplinary collaboration
  • Experience working closely with engineers to develop and ship gameplay systems
  • Strong debugging, problem-solving, and iteration skills
  • Comfortable working with complex interconnected systems and understanding how design choices affect implementation
  • Familiarity with Unreal, Unity, or similar game development engines
  • Strong communication skills and the ability to work effectively in a remote team environment

Preferred Qualifications

  • Direct ARPG development experience
  • Experience with scripting, visual scripting, or gameplay logic implementation
  • Experience supporting live games or systems that require long-term iteration
  • Familiarity with balance tuning, data-driven design, and gameplay metrics
  • Experience building or supporting internal workflows that improve iteration speed and implementation reliability
  • Strong understanding of itemization, progression systems, and action RPG combat design

Skills

UnrealUnityScriptingVisual ScriptingGameplay Systems DesignItemizationCharacter ProgressionCombat DesignDebuggingTechnical Documentation
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