Designs, implements, and refines gameplay systems for top-down action RPGs like Last Epoch, prototyping in-engine with scripting tools. Requires 5+ years experience, deep ARPG knowledge, and strong collaboration with engineering teams.
Salary not listed
Remote5+ YOEGame Engineering
About the role
Responsibilities
Design, implement, and tune gameplay systems, features, and content that support combat, progression, moment-to-moment gameplay, and long-term player engagement
Work closely with engineering and other designers to bridge design intent with technical implementation
Prototype gameplay features and systems directly in engine using available scripting or design tools
Create and maintain clear technical design documentation, feature specs, logic flows, and implementation notes for cross-functional teams
Identify technical constraints and opportunities early, and help shape design solutions that are both high quality and production-friendly
Support the implementation and upkeep of gameplay content, including system setup, tuning, debugging, and iteration
Partner with production to help scope features appropriately and identify risks to quality, timeline, or maintainability
Collaborate with design, engineering, UI, and other disciplines to ensure features are intuitive, polished, and aligned with the player experience
Analyze gameplay feedback, bugs, and live data to improve systems and drive iteration over time
Help raise the overall quality bar for technical design through strong ownership, problem solving, and cross-team collaboration
Qualifications
5+ years of experience in technical design, systems design, game design, or a closely related role on shipped games
Deep understanding of top-down action RPGs including their systems, itemization, character progression, abilities, and underlying architecture
Experience implementing gameplay features or systems directly in engine using scripting, visual scripting, or equivalent technical tools
Strong understanding of gameplay systems design, including progression, combat, balance, and player-facing mechanics
Ability to communicate clearly through technical documentation, implementation notes, and cross-disciplinary collaboration
Experience working closely with engineers to develop and ship gameplay systems
Strong debugging, problem-solving, and iteration skills
Comfortable working with complex interconnected systems and understanding how design choices affect implementation
Familiarity with Unreal, Unity, or similar game development engines
Strong communication skills and the ability to work effectively in a remote team environment
Preferred Qualifications
Direct ARPG development experience
Experience with scripting, visual scripting, or gameplay logic implementation
Experience supporting live games or systems that require long-term iteration
Familiarity with balance tuning, data-driven design, and gameplay metrics
Experience building or supporting internal workflows that improve iteration speed and implementation reliability
Strong understanding of itemization, progression systems, and action RPG combat design
Skills
UnrealUnityScriptingVisual ScriptingGameplay Systems DesignItemizationCharacter ProgressionCombat DesignDebuggingTechnical Documentation
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