Lead Level Designer
Lead and mentor a team of level designers to create compelling environments and encounters for Last Epoch. Drive creative vision, establish workflows, and collaborate with art, narrative, and engineering teams.
Senior Software Engineer architecting core world representation, scene, and mapping systems (Entity Component Systems, 4D spatial data structures, computational geometry) at the heart of an autonomy stack for multi-domain (air/ground/maritime) simulation and robotics. Requires 7+ years experience, expert C++20 performance engineering, and real-time spatial systems background from games, sims or AV.
Lead and mentor a team of level designers to create compelling environments and encounters for Last Epoch. Drive creative vision, establish workflows, and collaborate with art, narrative, and engineering teams.
Design, implement, debug, and refine gameplay systems for Last Epoch. Focus on improving existing combat, progression, abilities, and player-facing mechanics in a top-down action RPG.
Designs, implements, and refines gameplay systems for top-down action RPGs like Last Epoch, prototyping in-engine with scripting tools. Requires 5+ years experience, deep ARPG knowledge, and strong collaboration with engineering teams.
Senior Gameplay Engineer builds scalable core systems, gameplay features, and tools for top-down action RPGs. Mentors engineers, optimizes performance across PC/console, and collaborates with design/art to deliver innovative solutions. Requires 5+ years game dev experience shipping AAA/AA titles.
Develop and integrate Unreal Engine simulation capabilities for autonomous vehicle virtual environments, bridging core simulation with game engines and building new gameplay features. Requires 3+ years AAA game engine experience and Unreal expertise.