Build and optimize gameplay systems and player-facing features for AtomEngine, a scalable cloud-based simulation platform, using Godot, GDScript, and C++. Requires 3+ years of game engine experience shipping live service games.
150k – 185k
Remote3+ YOEGame Engineering
About the role
What You'll Do
Collaborate closely with designers to iterate on gameplay concepts and specifications, ensuring features are technically feasible, performant, and deliverable within schedule constraints
Implement new gameplay systems and player-facing features in AtomEngine using Godot, GDScript, and C++
Profile, analyze, and optimize gameplay systems to ensure high performance and responsiveness across a range of scenarios and scales
Design gameplay features with a practical understanding of where logic lives (client vs server), how state is replicated, and how latency and scale impact gameplay behavior and player experience
Partner with QA and testing teams to validate features, identify edge cases, and iterate on bugs related to gameplay correctness, performance, and user experience
Write and maintain clear technical documentation describing system behavior, interfaces, dependencies, and constraints to support collaboration and long-term maintainability
What We Look For
3+ years of game engine or gameplay engineering experience, with experience both shipping and supporting live service games
Familiarity with popular game engines (Godot, Unity, Unreal)
Experience optimizing performance of systems
A mindset focused on player experience at massive scales
Skills
GodotGdscriptC++UnityUnreal EngineGame Engine DevelopmentGameplay SystemsPerformance OptimizationClient-Server ArchitectureLive Service Games
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