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FigmaFigmaSan Francisco, CA

Software Engineer, Graphics & Media

Build and optimize media processing features (image/video import/export, playback, codecs) in Figma's browser-based C++/WebAssembly rendering engine. Requires 5+ years specializing in video/image rendering with C++, TypeScript, GLSL.

149k – 350k/yr
Remote5+ YOEFullstack Engineering

About the role

What you’ll do at Figma:

  • Work closely with Engineering, Product, Design, Marketing, User Research, and Data Science to build new features.
  • Support new client-side Media features (e.g., image processing pipelines).
  • Improve performance of media use cases (Image and Video) within the rendering engine.
  • Provide end-to-end client support of new codecs/compression algorithms.
  • Implement error handling and network retry logic.
  • Interface with the rendering engine for image and video rendering.
  • Drive guidance, quality, and standards for rendering.
  • Mentor peers and contribute to org-wide initiatives.

We'd love to hear from you if you have:

  • 5+ years of professional experience shipping software with specialization in Video/Image rendering & playback.
  • Experience with C++, TypeScript, GLSL.
  • Experience with web-based applications, browser performance, or real-time collaborative systems.
  • Track record of cross-team collaboration on complex projects.

Skills

C++WebassemblyTypeScriptGlslVideo RenderingImage ProcessingMedia PlaybackBrowser PerformanceCodecsShaders
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