Lead iOS Engineer owning full mobile development lifecycle, building production apps integrating with payment APIs, architecting scalable codebases, and collaborating with product/design teams at a fintech startup. Requires 4-10 years experience with Swift and Apple's frameworks.
Salary not listed
Hybrid4+ YOEiOS Engineering
About the role
Responsibilities
Own the entire iOS development lifecycle, from architecture and implementation to App Store delivery
Build polished, production-grade mobile apps that leverage Rain's issuance platform and APIs for clients and their end users
Collaborate closely with product, design, and backend engineers to define the mobile roadmap and translate platform capabilities into intuitive native experiences
Architect a clean, scalable codebase that can serve as the foundation as the mobile team grows
Integrate with Rain's APIs for card issuance, transaction management, balance queries, and other payment flows
Implement secure authentication, tokenization, and data handling appropriate for a financial services context
Drive decisions on tooling, frameworks, CI/CD, and testing strategy for mobile
Contribute to the broader engineering culture as an early team member with outsized influence on how we build
Requirements
4–10 years of professional mobile development experience, with multiple apps shipped to the App Store
Proficiency in Swift and deep familiarity with Apple's frameworks (UIKit, SwiftUI, Combine, Core Data, etc.)
Experience architecting iOS apps from scratch (project structure, navigation patterns, state management, dependency injection)
Solid understanding of networking layers, RESTful API integration, and secure data handling
Disciplined approach to code quality: testable code, code review, maintainability
Comfort working autonomously with minimal direction
Strong product sensibility and excellent communication skills
Nice-to-Haves
Experience in fintech, payments, or crypto/web3
Familiarity with card issuance, wallet UX, or financial transaction flows
Experience with WKWebView-based hybrid architectures or embedded SDK patterns
Background in building white-label or multi-tenant mobile experiences
Exposure to CI/CD tooling for iOS (Fastlane, Xcode Cloud, Bitrise, etc.)
Experience being the first or early mobile hire at a startup
Founding iOS Engineer to own and improve an AI-driven consumer social app (TikTok for mini apps). Build polished iOS features using Swift and modern practices, leverage AI tools for productivity, and collaborate closely with product/design in a fast-paced Series A startup.
Salary not listed
Remote5+ YOEiOS Engineering
Software Engineer - iOS
CapeNew York, NY
iOS Engineer building Cape's privacy-first mobile app using Swift and SwiftUI. Own feature lifecycle from architecture to App Store launch, solving hard problems in security, cryptography, and cellular tech. Requires 4+ years iOS experience and strong CS background.
180k – 235k
Hybrid4+ YOEiOS Engineering
Software Engineer, iOS
FigmaSan Francisco, CA +1
Build and maintain Figma's iOS app, collaborating with PMs, designers, and engineers to deliver features using Swift, SwiftUI, and UIKit. Requires 4+ years of iOS experience and strong product sense.
153k – 376k
Remote4+ YOEiOS Engineering
iOS Engineer
IntroVenice Beach, CA
Intro is seeking a skilled iOS Engineer to build and maintain their iOS application. The role involves collaborating with product, design, and backend teams to deliver high-quality features and a seamless user experience.
Salary not listed
Hybrid5+ YOEiOS Engineering
iOS Engineer - Offroad
OnxmapsBozeman, MT +8
iOS engineer building and maintaining the onX Offroad mobile app. Focus on SwiftUI/UIKit features, API integrations, architecture, testing, and quarterly planning for mapping and navigation experiences.