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VSCOVSCO

Senior Staff Software Engineer

Owns VSCO’s production GPU image-processing engine and leads its integration into Studio Pro across iOS and macOS. The role requires 10+ years of engineering experience, deep rendering and mobile graphics expertise, strong systems programming skills, and a track record of technical leadership and mentorship.

About the job

Responsibilities

  • Own the Reflex production GPU image-processing engine, including DAG execution, WGSL operators, GPU resource and memory budgets, and color management.
  • Ship engine changes through the native bridge into Studio Pro on iOS and macOS, including versioning and release.
  • Take new imaging capabilities from design to production, including RAW development, tiled/gigapixel export, and parity with the existing imaging stack.
  • Diagnose and fix production mobile graphics issues such as out-of-memory errors, cache eviction, HEIC encoding, and editor, batch, and export paths.
  • Define and maintain render and pipeline contracts in the shared Studio Pro core.
  • Mentor senior engineers toward Staff-level ownership and improve design and code review quality.
  • Lead engineering force-multiplication through improved native packaging and CI, shared review and agent workflows, and AI-assisted development tools.
  • Partner with Product, Design, and Engineering to translate goals into technical direction and make pragmatic architectural tradeoffs.

Requirements

  • 10+ years of engineering experience, including ownership of a production rendering, imaging, or GPU-compute system.
  • Deep GPU and rendering experience with pipelines, shaders, color, and memory.
  • Strong systems-language experience; Rust is strongly preferred.
  • Ability to read and write shaders using WGSL, Metal, or an equivalent technology.
  • Experience bringing imaging or graphics capabilities to mobile platforms, including memory budgets, decoding/encoding, and thermal or GPU limits.
  • iOS and Metal experience preferred.
  • Experience taking nascent ideas from 0 to 1 within an existing product.
  • Experience mentoring senior engineers into Staff-level leaders.
  • Experience implementing AI-assisted developer workflows in a team.

Nice to Have

  • wgpu, WebGPU, or WASM.
  • Native bridges such as UniFFI, JNI, or Nitro; React Native.
  • Photographic imaging, including RAW, color management, LUTs, and film emulation.
  • On-device or cloud ML for creative tools, including segmentation or style transfer.

Compensation and Benefits

  • Base salary: $260,000–$290,000.
  • Equity through stock options and eligibility for discretionary performance bonuses.
  • Flexible time off, 401(k), medical, dental, vision, life/AD&D, short- and long-term disability insurance, and 11 paid holidays.
  • Paid sick time as required by state and local law.

Skills

Rust, Wgsl, Metal, GPU, Rendering Pipelines, Color Management, Dag Execution, Wgpu, Webgpu, Wasm, Uniffi, Nitro, React Native, iOS, Heic Encoding

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