Software Engineering Intern – Distributed Simulation Systems
Software Engineering Intern builds infrastructure for large-scale distributed simulation systems including biological and 3D physics environments. Works on C++ high-performance systems, networking, orchestration, and performance optimization with strong fundamentals required.
25 – 60/hr
HybridEntry levelFullstack Engineering
About the role
Responsibilities
Contribute to distributed simulation infrastructure and tooling
Help build networking and communication systems for multi-node simulations
Assist with development of MuJoCo-based or other 3D simulation environments
Work on systems for large-scale biological simulations
Improve simulation throughput and system reliability
Debug and profile performance bottlenecks
Build internal tools for orchestration, visualization, and developer workflows
Collaborate with researchers and engineers across simulation and infrastructure projects
Qualifications
Strong programming fundamentals
Experience with C++, Python, or similar systems languages
Familiarity with Linux development environments
Understanding of data structures, algorithms, and concurrency fundamentals
Interest in distributed systems, simulation, or systems engineering
Ability to learn quickly and work independently on technical problems
Nice to Have
Experience with C++ projects
Familiarity with networking or distributed systems concepts
Experience with physics simulators such as MuJoCo, Unity, or Unreal
Experience with Python, PyTorch, or scientific computing
Familiarity with GPU programming or CUDA
Open-source, research, robotics, or simulation project experience
Interest in biology, neuroscience, or scientific infrastructure
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