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Senior Software Engineer, Networking

Designs, implements, and optimizes core networking and transport stack components for peer-to-peer sync in unreliable networks. Requires 5+ years systems experience with 3+ in networking and strong Rust or C++ proficiency.

223k – 305kAtlanta, GAAustin, TXSan Francisco, CA+1 moreBackend EngineeringRemote5+ YOE

About the role

Responsibilities

  • Design, implement, and own core components of Ditto's networking and transport stack, spanning overlay networking (routing, virtual connections, channel lifecycle) and underlying physical transports and protocols (BLE, LAN, Wi-Fi Aware, AWDL, etc.).
  • Drive the re-architecture of the networking stack toward a more modular, scalable, and high-performance design, establishing clear interfaces and ownership boundaries between transport layers and mesh abstractions.
  • Debug and systematically improve real-world connectivity issues including data transfer reliability, MTU negotiation, pairing instability, throughput ceilings, and cross-platform data sync behavior.
  • Build and optimize transport mechanisms with explicit attention to flow control, backpressure, congestion handling, retries, connection lifecycle management, and failure recovery.
  • Identify and eliminate performance bottlenecks across latency, memory footprint, CPU utilization, and tail behavior in highly concurrent, asynchronous systems.
  • Design protocol state machines, wire formats, and transport abstractions that remain correct under unreliable networks, intermittent connectivity, and constrained environments.
  • Establish meaningful observability through targeted logging, metrics, and diagnostics to enable rapid production debugging and root-cause analysis.

Requirements

  • 5+ years of professional experience building systems software, with at least 3 years focused on networking, transport protocols, or routing.
  • Strong proficiency in Rust or C++, including ownership and borrowing semantics, async runtimes, concurrency primitives, and profiling/optimization techniques.
  • Understanding of key mesh networking topics such as TCP, UDP, and QUIC semantics and tradeoffs, including connection establishment, congestion and flow control, retransmission behavior, MTU/fragmentation, and practical implications for latency, throughput, and reliability.
  • Exposure to or experience working with networked services and protocols. Demonstrated ability to debug complex behavior in networked and concurrent systems (race conditions, deadlocks, resource leaks, latency spikes).
  • Experience designing modular APIs and abstractions that scale across multiple implementations and evolve safely over time.
  • Clear written and verbal communication skills in a distributed, asynchronous team environment.
  • Passion to learn new networking technologies, APIs, and approaches to build at the bleeding edge of mesh networking.

Nice to Haves

  • Experience with mesh networking protocols, routing algorithms, or gossip protocols.
  • Understanding of mobile platform constraints including background execution models, battery optimization, OS suspension/resume cycles, and their impact on persistent connections.
  • Experience with Apple Core Bluetooth or Android WiFi Aware APIs.
  • Experience with Linux networking, sockets, async I/O, or low-level systems programming.
  • Willingness to travel once per quarter for in-person team gatherings.

Skills

RustC++TcpUdpQuicBleWi-Fi AwareAwdlLinux NetworkingAsync I/OMesh NetworkingRouting ProtocolsGossip ProtocolsApple Core BluetoothAndroid Wifi Aware

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