Senior Offline Mapping Engineer owning accuracy and robustness of offline SfM, multi-view stereo, and 3D reconstruction pipelines. Integrates classical geometry with deep learning (learned matching, depth priors) for challenging real-world environments like textureless and reflective scenes. Requires advanced degree, production 3D vision experience, and hybrid work in Columbia, MD.
175k – 230k/yr
Hybrid7+ YOEML Engineering
About the role
Offline Mapping & Reconstruction
Develop and advance our offline mapping and reconstruction pipeline, driving accuracy and robustness across the hardest capture scenarios — textureless walls, highly reflective surfaces, featureless geometry, and large-scale scenes.
Reduce pose estimation failures and increase geometric accuracy in environments where classical methods degrade, using a combination of improved estimation and learned components.
Design and integrate deep learning methods (learned feature matching, monocular depth priors, learned outlier rejection) alongside classical SfM and MVS components to close the last 10% of reconstruction quality.
Improve calibration pipelines, bundle adjustment robustness, and dense reconstruction fidelity in offline processing contexts where throughput matters but hard real-time does not.
Research Integration & Evaluation
Build and maintain evaluation methodology grounded in real-world captures — covering feature-rich, textureless, and reflective environments — not synthetic benchmarks alone.
Stay current with the deep learning and 3D vision literature, applying good judgment about which methods are production-viable and which are benchmark artifacts.
Collaborate closely with the SLAM and real-time mapping team to share components and ensure offline improvements feed back into the broader reconstruction platform.
Must-Have Qualifications
Master’s, or PhD in Computer Science, Computer Vision, Robotics, or a related field — or equivalent demonstrated experience. This is a Senior-to-Staff level role.
Significant hands-on experience building or substantially improving an offline SfM, multi-view stereo, or dense reconstruction system in production — not just research prototypes.
Strong C++ and Python.
Deep working knowledge of multiview geometry, bundle adjustment, nonlinear estimation, and — critically — the practical failure modes of each.
Real experience with sensor calibration on real hardware.
Hands-on ability to design, train, and integrate deep learning components (learned matching, depth estimation, feature extraction) into a classical reconstruction pipeline using PyTorch or equivalent.
Willingness to work on-site in Columbia, MD, in a hybrid capacity.
Meet Quidient, customer, and government security requirements, which may include, but are not limited to a background check, citizenship verification, and Criminal Justice Information Services verification.
Nice-to-Have Qualifications
Experience in fast-paced or startup environments.
Prior work on reconstruction of textureless, reflective, or geometrically challenging environments.
Published or shipped work combining learned and classical methods in 3D vision pipelines.
Expertise in neural scene representations (NeRF, Gaussian Splatting, or similar).
Experience with large-scale numerical optimization.
Contributor to open-source SfM, MVS, or 3D reconstruction projects (COLMAP, OpenMVS, or similar).
Track record of shipping mapping or reconstruction systems at production scale.
Compensation & Benefits
Salary Range: $175,000 - $230,000
Annual bonus and equity as appropriate.
Benefits:
Health insurance
HSA
401(k) with company match
Life & disability insurance
Paid holidays & generous PTO
Opportunities for bonuses, equity, and career growth
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