Senior Environment Artist owning large-scale game environments from concept through final in-engine implementation and polish. Requires 5+ years experience and at least one shipped title.
Salary not listed
Remote5+ YOEOther
About the role
Responsibilities
Own environment creation from early concept and blockout through final in-engine implementation and polish
Build large-scale environments, vistas, and landmark spaces with strong composition, readability, and atmosphere
Create high-quality environment assets, including modular kits, hero assets, and supporting props
Develop and implement complex materials and shader setups to support environment fidelity and variation
Translate concept art into fully realized, performant in-game environments while maintaining artistic intent
Take responsibility for in-engine scene assembly, layout, set dressing, and world building
Optimize environments for performance, memory, and scalability across target platforms
Define and maintain best practices for environment implementation, including asset setup, material usage, and scene organization
Collaborate closely with technical art and engineering to solve pipeline and performance challenges
Identify risks related to environment scope, performance, and production timelines, and propose solutions early
Contribute to visual consistency across the project by upholding and reinforcing the established art direction
Mentor other artists through feedback, knowledge sharing, and raising the overall quality bar
Be a feature owner for the Environment art team
(Optional) Contribute to lighting and mood creation to enhance environment storytelling
Requirements
5+ years of experience in environment art for games, with at least one shipped title
Proven ability to own environments end-to-end, from concept translation to final in-engine implementation
Deep understanding of real-time environment pipelines, including asset creation, materials, shaders, and scene assembly
Strong technical proficiency working within modern game engines, including debugging, profiling, and optimization
Experience building large-scale environments and vistas with strong composition and visual storytelling
Demonstrated experience creating modular environments and scalable asset systems
Solid understanding of performance constraints and how to optimize environments without sacrificing visual quality
Experience creating and implementing complex material systems
Ability to balance artistic quality with technical limitations and production realities
Strong communication skills and ability to collaborate across disciplines
Self-driven and comfortable taking ownership of large features or environment areas
Nice-to-Haves
Experience with lighting in real-time environments and mood development
Background or experience in level design
Experience working on open or large-scale worlds
Scripting or procedural workflow experience
Strong understanding of composition, color, and visual storytelling
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