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Eleventh Hour GamesEleventh Hour GamesUnited States

Senior Environment Artist

Senior Environment Artist owning large-scale game environments from concept through final in-engine implementation and polish. Requires 5+ years experience and at least one shipped title.

Salary not listed
Remote5+ YOEOther

About the role

Responsibilities

  • Own environment creation from early concept and blockout through final in-engine implementation and polish
  • Build large-scale environments, vistas, and landmark spaces with strong composition, readability, and atmosphere
  • Create high-quality environment assets, including modular kits, hero assets, and supporting props
  • Develop and implement complex materials and shader setups to support environment fidelity and variation
  • Translate concept art into fully realized, performant in-game environments while maintaining artistic intent
  • Take responsibility for in-engine scene assembly, layout, set dressing, and world building
  • Optimize environments for performance, memory, and scalability across target platforms
  • Define and maintain best practices for environment implementation, including asset setup, material usage, and scene organization
  • Collaborate closely with technical art and engineering to solve pipeline and performance challenges
  • Identify risks related to environment scope, performance, and production timelines, and propose solutions early
  • Contribute to visual consistency across the project by upholding and reinforcing the established art direction
  • Mentor other artists through feedback, knowledge sharing, and raising the overall quality bar
  • Be a feature owner for the Environment art team
  • (Optional) Contribute to lighting and mood creation to enhance environment storytelling

Requirements

  • 5+ years of experience in environment art for games, with at least one shipped title
  • Proven ability to own environments end-to-end, from concept translation to final in-engine implementation
  • Deep understanding of real-time environment pipelines, including asset creation, materials, shaders, and scene assembly
  • Strong technical proficiency working within modern game engines, including debugging, profiling, and optimization
  • Experience building large-scale environments and vistas with strong composition and visual storytelling
  • Demonstrated experience creating modular environments and scalable asset systems
  • Solid understanding of performance constraints and how to optimize environments without sacrificing visual quality
  • Experience creating and implementing complex material systems
  • Ability to balance artistic quality with technical limitations and production realities
  • Strong communication skills and ability to collaborate across disciplines
  • Self-driven and comfortable taking ownership of large features or environment areas

Nice-to-Haves

  • Experience with lighting in real-time environments and mood development
  • Background or experience in level design
  • Experience working on open or large-scale worlds
  • Scripting or procedural workflow experience
  • Strong understanding of composition, color, and visual storytelling
  • ARPG game development experience

Skills

unreal engineunity3d modelingtexturingmaterial authoringshader developmentmodular environment kitsscene assemblyPerformance Optimizationlevel design

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