Senior Environment Artist
Senior Environment Artist owning large-scale game environments from concept through final in-engine implementation and polish. Requires 5+ years experience and at least one shipped title.
About the job
Responsibilities
- Own environment creation from early concept and blockout through final in-engine implementation and polish
- Build large-scale environments, vistas, and landmark spaces with strong composition, readability, and atmosphere
- Create high-quality environment assets, including modular kits, hero assets, and supporting props
- Develop and implement complex materials and shader setups to support environment fidelity and variation
- Translate concept art into fully realized, performant in-game environments while maintaining artistic intent
- Take responsibility for in-engine scene assembly, layout, set dressing, and world building
- Optimize environments for performance, memory, and scalability across target platforms
- Define and maintain best practices for environment implementation, including asset setup, material usage, and scene organization
- Collaborate closely with technical art and engineering to solve pipeline and performance challenges
- Identify risks related to environment scope, performance, and production timelines, and propose solutions early
- Contribute to visual consistency across the project by upholding and reinforcing the established art direction
- Mentor other artists through feedback, knowledge sharing, and raising the overall quality bar
- Be a feature owner for the Environment art team
- (Optional) Contribute to lighting and mood creation to enhance environment storytelling
Requirements
- 5+ years of experience in environment art for games, with at least one shipped title
- Proven ability to own environments end-to-end, from concept translation to final in-engine implementation
- Deep understanding of real-time environment pipelines, including asset creation, materials, shaders, and scene assembly
- Strong technical proficiency working within modern game engines, including debugging, profiling, and optimization
- Experience building large-scale environments and vistas with strong composition and visual storytelling
- Demonstrated experience creating modular environments and scalable asset systems
- Solid understanding of performance constraints and how to optimize environments without sacrificing visual quality
- Experience creating and implementing complex material systems
- Ability to balance artistic quality with technical limitations and production realities
- Strong communication skills and ability to collaborate across disciplines
- Self-driven and comfortable taking ownership of large features or environment areas
Nice-to-Haves
- Experience with lighting in real-time environments and mood development
- Background or experience in level design
- Experience working on open or large-scale worlds
- Scripting or procedural workflow experience
- Strong understanding of composition, color, and visual storytelling
- ARPG game development experience
Skills
Unreal Engine, Unity, 3D Modeling, Texturing, Material Authoring, Shader Development, Modular Environment Kits, Scene Assembly, Performance Optimization, Level Design
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