Staff Software Engineer
Staff Software Engineer building and scaling an AI-native revenue platform. Own complex projects across the contract-to-cash lifecycle, architect scalable solutions, and mentor engineers.
Builds full-stack features for Phantom's web platforms and browser extension, focusing on blockchain integration, multi-chain support, and user experiences. Requires 8+ years software engineering experience and interest in open platforms.
Staff Software Engineer building and scaling an AI-native revenue platform. Own complex projects across the contract-to-cash lifecycle, architect scalable solutions, and mentor engineers.
Lead full-stack development of scalable audio data platforms, building features and mentoring engineers in a fast-paced AI startup. Requires 6+ years of product-focused full-stack experience and technical leadership.
Generalist software engineer building high-quality native mobile/desktop apps (Comet and Perplexity) using Chromium, Rust, Kotlin, Swift, and TypeScript. Requires 4+ years shipping production software and strong cross-stack architecture skills.
Hands-on architect and engineer leading the expansion of live and VOD video capabilities at GameChanger. Owns the full video pipeline from ingest and transcoding to playback at scale while mentoring engineers and collaborating with ML and platform teams.