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World LabsWorld LabsSan Francisco, CA

Software Engineer (Developer Infrastructure)

Owns developer infrastructure including Bazel-based monorepo build systems, test infrastructure, and release pipelines to enhance engineering velocity and reliability. Requires 5-10 years experience with build tools like Bazel and languages like Python, Go, or Rust.

Salary not listed
On-site5+ YOEDevOps / SRE

About the role

What You Will Do

  • Own the design and evolution of the build, test, and release systems that power the platform.
  • Define architecture for a Bazel based monorepo, including performance, caching, and dependency graph scalability.
  • Improve build performance and correctness, including incremental builds, caching strategies, and graph optimization.
  • Design and operate test infrastructure, focusing on reliability, isolation, and signal quality.
  • Build and improve release and rollout systems, including deployment pipelines, canarying, and rollback.
  • Improve end to end developer velocity, from local iteration to production deployment.
  • Debug and resolve complex issues across the pipeline, including build failures, dependency issues, test flakiness, and release regressions.
  • Establish standards for reproducibility, observability, and operability across build and release systems.
  • Identify and eliminate systemic failure modes across the development lifecycle.
  • Contribute broadly across infrastructure and reliability work when needed.
  • Mentor engineers and raise the bar for system design and technical decision making.

Key Qualifications

  • 5-10 years of experience building and operating production systems at scale, with ownership of critical infrastructure.
  • Strong experience with build systems and dependency graphs such as Bazel, Buck, Pants, or similar, or the ability to quickly ramp on Bazel in a large monorepo environment.
  • Experience designing and improving build, test, and release pipelines, with a focus on performance, correctness, and reproducibility.
  • Strong systems understanding of how code moves from source to build to test to production.
  • Hands on experience debugging complex system issues, including build failures, dependency issues, test flakiness, and release regressions.
  • Experience owning systems with strict reliability and performance requirements.
  • Strong proficiency in at least one of Python, Go, or Rust, with a strong preference for Python.
  • Comfort working across languages in a polyglot codebase.
  • Proven ability to define architecture and drive technical decisions end to end.
  • Strong judgment in balancing developer velocity, system complexity, and reliability.
  • Ability to operate effectively in ambiguous, fast moving environments with high ownership.
  • You have worked on systems where build performance, correctness, and reproducibility were first order concerns, not afterthoughts.

Preferred Qualifications

  • Deep experience with Bazel at scale, including remote caching, remote execution, and build graph optimization.
  • Experience designing hermetic and reproducible build systems.
  • Experience improving test infrastructure at scale, including eliminating flakiness and improving signal quality.
  • Experience building or operating release and rollout systems, including canarying, staged rollouts, and rollback mechanisms.
  • Experience instrumenting systems for observability and debugging of build, test, and release pipelines.
  • Experience in early stage or high growth environments.

Skills

BazelPythonGoRustBuckPantsRemote CachingRemote ExecutionCanaryingRollback

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