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Visiting Engineer: Gesture Based Mobile Games

Build a gesture-controlled mobile game prototype using phone camera for real-time hand movement input, owning game loop, recognition pipeline, and UX. Requires computer vision, on-device ML, or mobile game dev experience for 12-week onsite residency.

10k – 10kMountain View, CAMobile EngineeringOnsite

About the role

What you'll build

  • A playable game where gesture interaction is the core mechanic, not a novelty input mode pasted on top.
  • A low-latency recognition loop that maps hand movement into responsive gameplay.
  • Calibration, feedback, and fail-state handling so the game remains usable in messy real-world environments.
  • A technical base that could expand into a reusable gesture-recognition platform over time.

What you'll do

  • Own the prototype across game loop, recognition pipeline, UX feedback, and on-device performance.
  • Make smart tradeoffs between model quality, latency, battery, and actual game feel.
  • Test the experience quickly with real players and learn where delight or frustration shows up.
  • Build the first product wedge while keeping an eye on what could become platform IP.
  • Work with AI Fund's build team on gameplay scope, technical feasibility, and expansion paths.

What you need

  • Experience in computer vision, on-device ML, pose or gesture recognition, or mobile game development.
  • Strong engineering ability across inference pipelines, UX responsiveness, and real-time system constraints.
  • A feel for interaction design and what makes a game mechanic fun rather than technically clever.
  • The ability to ship rough but playable prototypes quickly.
  • You know how to use AI coding assistants and modern AI tools to accelerate implementation without shipping brittle game logic.

Helpful but not required

  • Experience with Unity, Unreal, CoreML, TFLite, MediaPipe, AR, or motion capture systems.
  • Experience shipping mobile games or highly interactive consumer products.
  • Experience optimizing real-time pipelines for noisy camera input.

Compensation

$10,000/month for 12 weeks ($30,000 total). This is a contract role during the residency. If the build leads to a funded company, the next step is a founder-level role with meaningful equity upside.

Skills

Computer VisionOn-Device MlPose RecognitionGesture RecognitionUnityUnrealCoremlTfliteMediapipeMobile Game Development

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