Software Engineer - Game Development
Develop and integrate Unreal Engine simulation capabilities for autonomous vehicle virtual environments, bridging core simulation with game engines and building new gameplay features. Requires 3+ years AAA game engine experience and Unreal expertise.
Responsibilities
- Work on a new exciting simulation framework for detailed 3D simulation at massive scale
- Utilize Cesium to create massive scale simulation environments
- Customize plugins in Unreal for content ingestion creation and more
- Integrate engines into Applied Intuition’s simulation workflow for seamless customer experience
- Deploy engines on various platforms (local or cloud) based on customer needs
- Optimize our simulations based on performance and accuracy needs
Requirements
- 3+ years experience in developing and maintaining game engines at an AAA game studio
- Background in deploying and optimizing software on multiple platforms (on-prem/cloud)
- Expert in best practices for game engine architecture for scalability and flexibility
- Familiar with both Unreal and Content workflows
Nice to Have
- Prior experience in shipping Unreal Engine games
- Prior work in either autonomous vehicles or simulation products
- Experienced with integrating third party physics libraries
- Experience with Houdini or other DCC packages (Maya 3DS Max or Blender)
- Experience with networking and multiplayer usecases
Staff Game Engine Engineer
Lead technical vision and architecture for AtomEngine, a scalable cloud-based simulation and modeling platform. Own core engine systems, drive cross-team initiatives, and mentor engineers on performance-critical game engine development.
Staff Game Play Engineer, Battle Road
Senior technical leader owning gameplay systems architecture for AtomEngine, a proprietary cloud-based game engine. Sets technical direction, mentors engineers, and ships live service games at scale using Godot, GDScript, and C++.
Game Play Engineer, Battle Road
Build and optimize gameplay systems and player-facing features for AtomEngine, a scalable cloud-based simulation platform, using Godot, GDScript, and C++. Requires 3+ years of game engine experience shipping live service games.