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Staff Game Play Engineer, Battle Road

205k – 255kUnited StatesGame EngineeringRemote7+ YOE
Summary

Senior technical leader owning gameplay systems architecture for AtomEngine, a proprietary cloud-based game engine. Sets technical direction, mentors engineers, and ships live service games at scale using Godot, GDScript, and C++.

About the role

What You'll Do

  • Own and drive gameplay systems architecture across AtomEngine, providing technical direction on complex, cross-cutting problems
  • Provide architectural input across multiple concurrent projects — raise the quality ceiling and hit rate on feature delivery
  • Collaborate closely with designers and PMs to shape features from concept through delivery, ensuring technical feasibility, performance, and schedule alignment
  • Implement and optimize gameplay systems using Godot, GDScript, and C++
  • Design with a deep understanding of client/server architecture, state replication, latency, and scale
  • Partner with QA and testing teams to validate features, identify edge cases, and drive quality outcomes
  • Mentor mid and junior engineers — invest in the team's growth, not just your own output
  • Write and maintain clear technical documentation to support long-term maintainability and cross-team collaboration

Requirements

  • 7+ years of game engine or gameplay engineering experience, with demonstrated Staff or equivalent scope
  • Deep familiarity with and experience tailoring game engines — Godot, Unity, Unreal, or custom
  • Experience seeing and cultivating emergent behaviors across multiple interacting systems
  • Experience shipping and supporting live service games at scale
  • Proven ability to architect complex gameplay systems and communicate technical decisions to cross-functional stakeholders
  • Track record of raising engineering quality and velocity across a team, not just within your own work
  • Low ego — you're here to make the product and the team better
  • U.S. Citizenship required due to federal contract requirements

Nice to Haves

  • Experience with military simulation, constructive modeling, or defense software
  • Familiarity with entity component systems or simulation-at-scale architecture
  • Experience working on real-time-strategy (RTS) games
  • Experience working alongside government customers
Skills
GodotGDScriptC++UnityUnreal EngineGame Engine ArchitectureClient/Server ArchitectureState ReplicationLive Service GamesMentorship
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Lead technical vision and architecture for AtomEngine, a scalable cloud-based simulation and modeling platform. Own core engine systems, drive cross-team initiatives, and mentor engineers on performance-critical game engine development.

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