Staff Game Engine Engineer
190k – 265kUnited StatesGame EngineeringRemote9+ YOE
Summary
Lead technical vision and architecture for AtomEngine, a scalable cloud-based simulation and modeling platform. Own core engine systems, drive cross-team initiatives, and mentor engineers on performance-critical game engine development.
About the role
Key Responsibilities
- Define and drive the technical vision and architecture of AtomEngine, ensuring the platform can support current and future simulation, AI, and modeling requirements.
- Lead the design and evolution of core engine systems, frameworks, and developer tooling, establishing patterns that enable multiple teams to build effectively on the platform.
- Own architectural decisions spanning engine runtime, editor tooling, performance infrastructure, and platform scalability.
- Identify and drive high-leverage investments that improve performance, reliability, maintainability, and developer productivity across the engine ecosystem.
- Lead complex technical initiatives that span multiple teams, aligning stakeholders and driving execution from concept through delivery.
- Partner with simulation, AI, platform, and product engineering teams to ensure engine capabilities effectively support higher-level systems and organizational priorities.
- Establish and champion engineering standards, architectural principles, and development best practices across the engine codebase.
- Serve as a technical mentor and force multiplier for other engineers through design reviews, technical guidance, and knowledge sharing.
- Proactively identify technical risks, architectural bottlenecks, and scaling challenges, developing pragmatic strategies to address them before they become constraints.
- Balance short-term delivery objectives with long-term platform strategy, making thoughtful tradeoffs that maximize both engineering velocity and system health.
Required Qualifications
- 9+ years of professional software engineering experience, including significant experience developing game engines, simulation platforms, or other performance-critical systems.
- Demonstrated experience owning the architecture and technical direction of large-scale engine, platform, or infrastructure systems.
- Deep understanding of game engine architecture, including rendering, ECS frameworks, data-oriented design, tooling, asset pipelines, or runtime systems.
- Proven track record leading complex technical initiatives that require alignment across multiple teams and stakeholders.
- Strong experience optimizing performance, scalability, reliability, and developer workflows in large codebases.
- Experience establishing engineering standards, conducting architecture reviews, and influencing technical decision-making beyond your immediate team.
- Strong systems-thinking skills with the ability to evaluate long-term platform tradeoffs and investment opportunities.
- Familiarity with modern game engines such as Godot, Unity, Unreal Engine, or equivalent technologies.
- Experience shipping and supporting complex live-service products.
- U.S. Citizenship is required.
Nice to Have
- Experience with military simulation, constructive modeling, or defense software.
- Experience working on real-time-strategy (RTS) games.
- Experience working alongside government customers.
Skills
Game Engine ArchitectureRenderingECS FrameworksData-Oriented DesignAsset PipelinesRuntime SystemsPerformance OptimizationUnityUnreal EngineGodot
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