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HightouchHightouch

Software Engineer, Distributed Systems

Build and optimize distributed syncing engine handling massive customer data across multi-cloud/multi-region infrastructure. Requires expertise in high-scale systems, performance tuning, and streaming for real-time personalization APIs.

About the job

Responsibilities

  • Work on systems powering the syncing engine, including sync speed optimization for destinations like Facebook and Snapchat.
  • Develop streaming syncing capabilities for real-time syncs and support for webhooks and queues.
  • Address scalability and reliability bottlenecks to support rapid growth.
  • Build and maintain the Personalization API with low latency (<30ms p90) and high QPS (millions).
  • Support multi-region and multi-cloud infrastructure for global customers and data residency.

Requirements

  • Experience with distributed systems and high-scale systems (e.g., syncing engines processing terabytes/day, event collection/data streaming, scaling systems through orders of magnitude growth).
  • Passion for solving hard technical problems with high ownership in a fast-paced startup environment.
  • Strong communication, growth mindset, and persistence.

Compensation

  • Salary: $180,000 - $320,000 USD per year (location independent, remote-first).
  • Equity compensation via ISO options with early exercise and 10-year post-termination window.

Skills

Distributed Systems, Data Streaming, Performance Optimization, Scalability, Multi-Cloud, Multi-Region, Snowflake, Databricks, Caching, Real-Time Systems

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