Software Engineer - Build Systems, Compilers and Languages
Develops core features for cloud-based build systems and compilers, optimizing scalability and performance. Requires expertise in build tools like Bazel/CMake, Linux/cloud infrastructure, and languages like Java/C++/Rust.
Salary not listed
RemoteDevOps / SRE
About the role
Key Responsibilities
Build Systems Expertise: Work on core features related to build systems and compilers, focusing on scalability and real-time performance.
Open-Source Contribution: Contribute to and improve open-source projects like Bazel, gRPC, and others.
Platform Development: Solve complex problems and build scalable systems that accelerate developer productivity for global tech companies.
Collaboration: Collaborate with core engineers who developed Bazel, and experiment with cutting-edge tech to improve our platform.
Operational Excellence: Maintain high standards for software delivery at scale and ensure operational excellence.
Requirements
Passion for optimization and analyzing complex challenges in build systems and compilers.
Deep knowledge of at least one build system such as Bazel, CMake, Maven, Gradle, Nix, Buck, or similar.
Experience with Linux, Unix shell, and at least one cloud infrastructure (e.g., AWS, Azure, GCP, OpenShift, Oracle Cloud).
Strong skills in at least one major programming language (Java, C++, Rust, or similar).
Experience with asynchronous programming paradigms.
Ability to write and improve documentation.
Experience delivering software at scale and maintaining operational excellence.
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