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LaunchdarklyLaunchdarklyBoston, MA

Senior Product Designer, Growth

Senior Product Designer on LaunchDarkly's Guardian team, building safety layers for software delivery including progressive rollouts, regression detection, and autonomous pipelines. Design complex, data-dense interfaces for engineers and platform teams; requires 6+ years experience, strong engineering collaboration, and shipped production work in dev tools or observability.

146k – 235k
Remote6+ YOEProduct Design

About the role

Responsibilities

  • Design across the Guardian product surface: Guardian Releases, Guardian Monitoring, and the Software Factory, including the PR experience, auto-flagging flows, release health views, regression detection, rollback UX, and flag cleanup.
  • Work close to engineering: contribute to implementation decisions, understand technical constraints, and stay engaged through the build, not just at handoff.
  • Map and clarify complex workflows to identify UX debt and opportunities for improvement across Guardian's surfaces.
  • Ship production-quality work through multiple shipped states, iterate based on real usage, and maintain quality under delivery pressure.
  • Contribute to the UX strategy for your product surfaces alongside your fellow Guardian designer: understand current state, define future state, and articulate the tradeoffs in each path.
  • Partner with your PM and EM on scope, sequencing, and tradeoffs. Come with a point of view and advocate for strong user experiences.
  • Ground design decisions in evidence: engineering constraints, customer feedback, analytics, and design partner signals from the Factory Alpha and Beta programs.
  • Contribute to LaunchDarkly's design system: extend patterns for Guardian's specific interface types (monitoring views, pipeline states, health indicators) and build alignment across the UX team.
  • Participate in UX critique. Give and expect direct, specific feedback.

Requirements

  • 6-8+ years designing complex, shipped digital products, ideally in developer tools, observability, CI/CD, incident management, or configuration-heavy B2B SaaS.
  • A portfolio that shows production-quality work across multiple shipped states: not just polished concepts, but shipped interfaces you iterated on and improved over time.
  • Real experience working alongside engineers: contributing to implementation and trade-off decisions, understanding what is hard to build, and staying engaged past the handoff.
  • Comfort with data-dense, stateful interfaces: monitoring dashboards, pipeline views, health indicators, or any surface where users need to understand the current state of a system and take action.
  • Developer user empathy: enough context to design for users whose daily tools include terminals, CI dashboards, observability systems, and pull requests.
  • History of operating as a genuine partner to PM and Eng, shaping work direction rather than waiting for requirements.
  • A portfolio that demonstrates production-quality execution at speed, engineering proximity, and at least one example of a data-dense or technically complex interface shipped to real users.
  • Must be authorized to work in the US or Canada (no visa sponsorship or relocation offered at this time).
  • Ability to collaborate during core hours overlapping Pacific Time.
  • Occasional travel (up to 10%) for team onsites, planning sessions, or customer visits.
  • Portfolio required, showing production-quality execution on technically complex products.

Nice-to-Haves

  • You care about what ships, not just what you design in Figma. You advocate for quality throughout and beyond release.
  • You have a strong point of view on UI craft. You notice details that most people walk past, and you hold the line on quality when the schedule gets tight.
  • Guardian's problems (autonomous releases, regression detection, agentic pipelines) do not have established UX patterns. If that kind of ambiguity is energizing, this is the right team.
  • You work well in a two-designer team. You know how to split ownership, share context, and build on each other's work without stepping on it.
  • You are comfortable designing for technical users who are willing to push back and communicate directly.

Compensation

Target pay ranges based on Geographic Zones* for Level P4:

  • Zone 1: San Francisco/Bay Area or NYC Metropolitan Area, Boston, Seattle - $171,200 - $235,400
  • Zone 2: Irvine, LA, Monterey, Santa Barbara, Santa Rosa, Austin, Portland, Philadelphia, Chicago - $154,100 - $211,860
  • Zone 3: All other US locations - $145,500 - $200,090

*Within the United States, our geographic pay zones are defined by counties surrounding major metropolitan areas. Restricted Stock Units (RSUs), health, vision, and dental insurance, and mental health benefits in addition to salary.

Skills

FigmaUI DesignUx StrategyDesign SystemsData VisualizationMonitoring DashboardsCI/CDObservabilityDeveloper Tools

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