Software Engineer — Distributed Simulation Systems
Builds core infrastructure for large-scale distributed simulation systems, including biological and 3D physics environments. Requires strong C++ systems programming, distributed computing, high-performance networking, and experience with MuJoCo or similar simulators.
100k – 400k
HybridBackend Engineering
About the role
Responsibilities
Design and implement distributed simulation systems
Build networking infrastructure for synchronized multi-node simulation
Build and optimize MuJoCo-based 3D physics environments
Develop infrastructure for large-scale biological system simulations
Engineer communication systems for distributed simulators and agents
Optimize simulation throughput across CPUs, GPUs, and clusters
Develop distributed execution systems
Profile and eliminate bottlenecks in networking, scheduling, memory, and synchronization
Work on infrastructure spanning simulation, networking, orchestration, visualization, and tooling
Qualifications and Experience
Strong C++ systems programming experience
Experience with distributed systems
Experience with networking protocols and distributed communication
Experience with MuJoCo or other 3D physics simulators
Understanding of concurrency, multithreading, synchronization, and performance optimization
Experience building performance-critical systems on Linux
Familiarity with cluster or distributed compute environments
Strong Plus
Experience with Python and PyTorch
Biological or neuroscience simulation experience
Simulation engine development
High-performance networking experience
CUDA or GPU systems programming
ECS / data-oriented engine architectures
RDMA, shared memory, zero-copy networking, or custom transport layers
Experience scaling simulations across many machines
Experience with UI frameworks such as wxWidgets
Experience building visualization or simulation tooling interfaces
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