Product Design intern owning end-to-end feature design and execution on Palantir product teams. Requires portfolio of software interface work, graduation in 2028, security clearance eligibility, strong collaboration, user empathy, and iterative design skills.
Salary not listedOn-siteEntry levelProduct Design
Product Designer - US Government
PalantirNew York, NY +1
Designs user interfaces for government-focused software products, handling interaction/visual design, user research, prototyping, and engineer collaboration. Requires US security clearance eligibility and a portfolio of software interface projects.
Salary not listedHybridProduct Design
Product Designer, New Grad - US Government
PalantirWashington, DC +2
New grad Product Designer responsible for interaction, visual, and user research aspects of complex data-dense software interfaces at Palantir. Requires 2027 graduation, US security clearance eligibility, and a design portfolio.
Salary not listedHybridEntry levelProduct Design
Product Designer, Internship
PalantirNew York, NY
Product Design intern at Palantir owning end-to-end design of real product features. Involves interaction/visual design in Figma, user research (qualitative + quantitative), close collaboration with engineers/PMs, and some frontend tech familiarity. Requires 2028 graduation and design portfolio.
Salary not listedOn-siteEntry levelProduct Design
Product Designer - US Government
PalantirWashington, DC
Designs user experiences for Palantir's software used in government contexts, handling interaction/visual design, user research, prototyping, and engineer collaboration. Requires US security clearance eligibility and a portfolio of software interface projects.
Salary not listedHybridProduct Design
Product Designer, New Grad
PalantirNew York, NY
New grad Product Designer role at Palantir owning end-to-end design of complex data-dense software interfaces. Requires 2027 graduation, design portfolio, strong collaboration, user empathy, and iterative process; involves research, prototyping in Figma, and close work with engineers and PMs.
Salary not listedHybridEntry levelProduct Design
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Product Designer, Internship - US Government
PalantirNew York, NY +2
Product Design intern owning end-to-end feature design and execution on Palantir product teams. Requires portfolio of software interface work, graduation in 2028, security clearance eligibility, strong collaboration, user empathy, and iterative design skills.
Salary not listedOn-siteEntry levelProduct Design
Product Designer - US Government
PalantirNew York, NY +1
Designs user interfaces for government-focused software products, handling interaction/visual design, user research, prototyping, and engineer collaboration. Requires US security clearance eligibility and a portfolio of software interface projects.
Salary not listedHybridProduct Design
Product Designer, New Grad - US Government
PalantirWashington, DC +2
New grad Product Designer responsible for interaction, visual, and user research aspects of complex data-dense software interfaces at Palantir. Requires 2027 graduation, US security clearance eligibility, and a design portfolio.
Salary not listedHybridEntry levelProduct Design
Product Designer, Internship
PalantirNew York, NY
Product Design intern at Palantir owning end-to-end design of real product features. Involves interaction/visual design in Figma, user research (qualitative + quantitative), close collaboration with engineers/PMs, and some frontend tech familiarity. Requires 2028 graduation and design portfolio.
Salary not listedOn-siteEntry levelProduct Design
Product Designer - US Government
PalantirWashington, DC
Designs user experiences for Palantir's software used in government contexts, handling interaction/visual design, user research, prototyping, and engineer collaboration. Requires US security clearance eligibility and a portfolio of software interface projects.
Salary not listedHybridProduct Design
Product Designer, New Grad
PalantirNew York, NY
New grad Product Designer role at Palantir owning end-to-end design of complex data-dense software interfaces. Requires 2027 graduation, design portfolio, strong collaboration, user empathy, and iterative process; involves research, prototyping in Figma, and close work with engineers and PMs.