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Senior/Staff Embedded Software Engineer – Camera Systems

Develops and integrates camera subsystems for autonomous drones, architects ISP pipelines on ARM-based SoCs, optimizes image processing algorithms, and brings up hardware prototypes. Requires deep embedded software expertise in real-time C++, Linux/Android, and computer vision pipelines.

170k – 278kSan Mateo, CAEmbedded EngineeringOnsite

About the role

Responsibilities

  • Lead development and integration of camera subsystems
  • Design and bring up ISP and camera hardware
  • Configure and optimize ISP and encoder pipelines
  • Collaborate with image quality, calibration, and test teams to deliver production-ready camera software
  • Develop next-generation image processing algorithms for autonomous flight applications
  • Bring up and debug new hardware platforms and prototypes

Requirements

  • Proven experience with ISP development on ARM-based Linux/Android SoCs, especially Qualcomm platforms
  • Deep understanding of ISP pipeline architecture, including front-end, Bayer processing, and post-processing
  • Strong background in algorithm development across CPU, DSP, GPU, and ISP pipelines
  • Hands-on experience with real-time 3A algorithms
  • Familiarity with Android Camera HAL3, Linux V4L2, AVC, and HEVC standards
  • Experience with GStreamer and GPU shader-based implementations for image processing (Debayering, lens shading, etc.)
  • Strong embedded development experience, including firmware for physical hardware
  • Proficiency in modern C++ in real-time, embedded environments
  • Python scripting and development skills
  • Skilled in hardware bring-up, low-level debugging, and performance optimization
  • Commitment to writing clean, maintainable, and well-abstracted code

Compensation

  • Annual base salary range: $170,000 - $277,500
  • Equity in the form of stock options
  • Comprehensive benefits: group health insurance, paid vacation, sick leave, holiday pay, 401K

Skills

C++PythonIspLinuxAndroidArmQualcommV4L2GstreamerCamera Hal3Gpu Shaders3A AlgorithmsFirmwareHevcAvc

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