Rust Software Engineering Intern - Fall
Rust Software Engineering Intern builds high-performance tools for chip fabrication and design, including interactive editing, real-time collaboration, GPU-accelerated visualization, and geometry algorithms. Requires strong Rust or C++/systems programming, pursuing BS in CS/CE, and a portfolio of non-trivial projects.
Responsibilities
- Build deeply interactive editing tools with low-latency, CAD- or Figma-like interfaces for geometry manipulation, routing, annotation, and measurement
- Develop production-grade Rust software targeting both native and WebAssembly environments
- Architect real-time collaborative systems, including state synchronization, conflict resolution, and efficient data transmission
- Implement efficient algorithms for geometry querying, graphs, and routing
- Build high-performance rendering and visualization pipelines from GPU-accelerated rendering and spatial indexing to streaming massive datasets, visualizing millions of polygons, or rendering complex 3D fields
- Continuously profile and optimize CPU, GPU, memory, and network performance to push the limits of responsiveness and scale
- Own major features end-to-end and work closely with internal users, including process engineers and circuit designers, to deliver powerful, intuitive tools that solve real problems
Required Experience
- Pursuing a BS in Computer Science, Computer Engineering, or demonstrated exceptional skill in software engineering
- Strong programming skills in Rust, or significant C++/systems programming experience and a strong desire to learn Rust quickly
- Solid understanding of systems fundamentals: memory, performance, concurrency
- Experience building non-trivial software projects from scratch (personal, academic, or professional)
- Interest in one or more of the following areas: real-time systems, computational geometry, algorithms, GPU programming, visualization
Nice-to-have
- Experience with interactive software such as Figma, Blender, CAD tools, KiCad, or scientific computing environments
- Background in compiling to WebAssembly or building rich applications
- Familiarity with schema evolution, database migrations, or serialization formats like Protobuf
- Understanding of collaborative or distributed systems (e.g., CRDTs, OT, WebSockets)
- Exposure to geometry or graph algorithms, optimization, or simulation (including spatial data structures and hierarchical representations)
- Experience with graphics rendering pipelines (WebGPU, Vulkan, OpenGL)
- Exposure to advanced 2D/3D visualization, simulation, or novel user interfaces
Compensation
Software Interns are paid an hourly rate equivalent to an annualized range of $97,000-132,000, depending on experience and education level. This range assumes a 40-hour workweek and includes up to 10 hours of pre-approved weekly overtime, paid at 1.5x the base hourly rate.
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