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Parallel SystemsParallel SystemsLos Angeles, CA

Embedded Software Engineer, Perception

Build and optimize low-level drivers, kernel modules, and firmware for high-throughput camera and lidar sensors on NVIDIA Jetson platforms for autonomous rail vehicles. Requires 4+ years embedded systems experience, strong Linux internals knowledge, and proficiency in Rust and C++.

154k – 212k/yr
On-site4+ YOEEmbedded Engineering

About the role

Responsibilities

  • Develop and maintain drivers, kernel modules, and firmware for embedded Linux systems running on ARM and NVIDIA (Jetson/Tegra) compute platforms.
  • Write low-level systems software in Rust and C/C++ for perception-critical components, from board bring-up through production hardening.
  • Build, modify, and optimize drivers for high-throughput sensors such as cameras, lidars, IMUs, including capture pipelines, buffer management, and data integrity under sustained load.
  • Own the performance of sensing hardware and drive real-time optimizations — implementing timesync, reducing latency and jitter, eliminating dropped frames, and keeping multi-sensor pipelines deterministic under load.
  • Test and validate low-level sensor configuration changes across firmware and sensor revisions to confirm correct behavior under different test conditions.
  • Profile and optimize GPU and kernel-level performance on NVIDIA platforms (CUDA, TensorRT, scheduling, memory/IO) to meet real-time constraints for perception workloads.

What Success Looks Like

After 30 Days: You've developed a working understanding of our embedded Linux stack, NVIDIA Tegra/Jetson build system, and sensor architecture. You've identified initial performance bottlenecks and created a development plan to address them.

After 60 Days: You've landed driver or kernel-level improvements on at least one sensor pipeline, contributed hands-on to the Yocto/Tegra build alongside the embedded platform team, and built diagnostics for latency, dropped frames, and timing drift. You're actively contributing to the real-time system that handles sensor data ingestion and feeds ML model inference in production.

After 90 Days: You own a driver or firmware subsystem end-to-end, with a measurable reduction in latency and jitter and improved timesync across the camera/lidar pipeline. You're contributing to the real-time perception pipeline, including the system handling sensor data and ML model inference, and to GPU/kernel optimization work with clear impact on overall perception throughput.

Basic Requirements

  • Bachelor's or higher degree in Computer Science, Electrical Engineering, or a related technical discipline.
  • 4+ years of hands-on experience in embedded, firmware, or systems software engineering.
  • Strong knowledge of Linux internals and driver development on ARM-based platforms.
  • Proficiency in Rust and C++ for systems-level programming.
  • Experience with NVIDIA embedded platforms (Jetson/Tegra).
  • Experience developing or maintaining drivers for high-throughput sensors such as cameras and/or lidar, including data capture, buffering, and timestamp synchronization.
  • Comfortable debugging across the hardware/software boundary (device tree, kernel logs, oscilloscope, logic analyzer).
  • Excellent communication and collaboration skills, with experience working on interdisciplinary teams.

Preferred Qualifications

  • Experience with GPU and kernel-level optimization on NVIDIA platforms (CUDA, TensorRT).
  • Experience with Yocto-based builds.
  • Hands-on experience with V4L2, GStreamer, MIPI CSI-2 camera stacks.
  • Experience in autonomous vehicles, robotics, or other safety-critical domains.
  • Familiarity with ROS2, sensor fusion, or SLAM.
  • Knowledge of and experience contributing to real-time perception streaming pipelines, including GStreamer-based media pipelines.

Skills

embedded linuxlinux driversRustC++nvidia jetsonnvidia tegracamera driverslidar driversCUDATensorRTyoctov4l2gstreamermipi csi-2ros2
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