Senior Technical Game Designer
United StatesGame EngineeringRemote5+ YOE
Summary
Designs, implements, and refines gameplay systems for top-down action RPGs like Last Epoch, prototyping in-engine with scripting tools. Requires 5+ years experience, deep ARPG knowledge, and strong collaboration with engineering teams.
About the role
Responsibilities
- Design, implement, and tune gameplay systems, features, and content that support combat, progression, moment-to-moment gameplay, and long-term player engagement
- Work closely with engineering and other designers to bridge design intent with technical implementation
- Prototype gameplay features and systems directly in engine using available scripting or design tools
- Create and maintain clear technical design documentation, feature specs, logic flows, and implementation notes for cross-functional teams
- Identify technical constraints and opportunities early, and help shape design solutions that are both high quality and production-friendly
- Support the implementation and upkeep of gameplay content, including system setup, tuning, debugging, and iteration
- Partner with production to help scope features appropriately and identify risks to quality, timeline, or maintainability
- Collaborate with design, engineering, UI, and other disciplines to ensure features are intuitive, polished, and aligned with the player experience
- Analyze gameplay feedback, bugs, and live data to improve systems and drive iteration over time
- Help raise the overall quality bar for technical design through strong ownership, problem solving, and cross-team collaboration
Qualifications
- 5+ years of experience in technical design, systems design, game design, or a closely related role on shipped games
- Deep understanding of top-down action RPGs including their systems, itemization, character progression, abilities, and underlying architecture
- Experience implementing gameplay features or systems directly in engine using scripting, visual scripting, or equivalent technical tools
- Strong understanding of gameplay systems design, including progression, combat, balance, and player-facing mechanics
- Ability to communicate clearly through technical documentation, implementation notes, and cross-disciplinary collaboration
- Experience working closely with engineers to develop and ship gameplay systems
- Strong debugging, problem-solving, and iteration skills
- Comfortable working with complex interconnected systems and understanding how design choices affect implementation
- Familiarity with Unreal, Unity, or similar game development engines
- Strong communication skills and the ability to work effectively in a remote team environment
Preferred Qualifications
- Direct ARPG development experience
- Experience with scripting, visual scripting, or gameplay logic implementation
- Experience supporting live games or systems that require long-term iteration
- Familiarity with balance tuning, data-driven design, and gameplay metrics
- Experience building or supporting internal workflows that improve iteration speed and implementation reliability
- Strong understanding of itemization, progression systems, and action RPG combat design
Skills
UnrealUnityscriptingvisual scriptinggameplay systems designitemizationcharacter progressioncombat designdebuggingtechnical documentation