Senior Technical Designer - Gameplay Implementation
United StatesGame EngineeringRemote5+ YOE
Summary
Design, implement, debug, and refine gameplay systems for Last Epoch. Focus on improving existing combat, progression, abilities, and player-facing mechanics in a top-down action RPG.
About the role
Responsibilities
- Investigate, diagnose, and resolve issues in existing gameplay systems, including combat, progression, abilities, content setup, and moment-to-moment gameplay
- Improve the reliability, stability, and maintainability of complex interconnected systems
- Support bug fixing, tuning, debugging, and iteration across existing gameplay content
- Design, implement, and tune gameplay systems and features that support player experience and long-term engagement
- Work closely with engineering and design to bridge design intent with technical implementation
- Prototype gameplay features directly in engine using scripting, visual scripting, or available design tools
- Create clear technical design documentation, specs, logic flows, bug notes, and implementation details
- Identify technical risks and constraints early, and help shape practical, high-quality solutions
- Partner with production to scope work appropriately and manage risks around quality, timeline, and maintainability
- Use feedback, bugs, and live data to improve systems over time
- Help raise the quality bar for technical design through ownership, problem solving, and collaboration
Requirements
- 5+ years of experience in technical design, systems design, game design, or a closely related role on shipped games
- Strong understanding of top-down action RPGs, including systems, itemization, progression, abilities, combat flow, and underlying architecture
- Hands-on experience debugging, tuning, and improving existing gameplay systems
- Experience implementing gameplay features directly in engine using scripting, visual scripting, or equivalent tools
- Strong understanding of gameplay systems design, including progression, combat, balance, and player-facing mechanics
- Ability to communicate clearly through documentation, implementation notes, bug reports, and cross-functional collaboration
- Experience working closely with engineers to develop, improve, and ship gameplay systems
- Strong debugging, problem-solving, and iteration skills
- Familiarity with Unreal, Unity, or similar game engines
- Ability to own features or areas of work end-to-end with limited guidance
Nice-to-Haves
- Direct ARPG development experience
- Experience supporting live games or systems requiring long-term iteration
- Familiarity with balance tuning, gameplay metrics, and data-informed design
- Experience improving internal workflows and iteration speed
- Strong understanding of itemization, progression systems, and action RPG combat design
- Experience improving stability and quality in existing systems before expanding into new feature development
Skills
Unreal EngineUnitygameplay systems designscriptingvisual scriptingdebuggingtuningcombat designprogression systemsitemizationtechnical documentationcross-functional collaboration