# Senior 3D Generalist, Product Visualization

**Company:** [Skydio](https://hotfix.jobs/companies/skydio)
**Location:** San Mateo, CA
**Role:** Brand Design
**Salary:** $166k – $187k/yr
**Experience:** 5+ years
**Skills:** blender, adobe substance 3d painter, adobe photoshop, adobe after effects, adobe creative cloud, gltf, glb, three.js, CAD, photogrammetry, uv mapping, texture compression, real-time 3d, 3d animation, compositing
**Posted:** 2026-08-03

> Creates photorealistic product visualizations, animations, and optimized interactive 3D assets from engineering CAD for brand, product-launch, keynote, web, and augmented-reality experiences. Requires advanced Blender expertise, hard-surface material and lighting skills, CAD-to-DCC production experience, and a strong portfolio.

## Job Description

## Responsibilities
- Create photorealistic product renderings, illustrations, and animations for keynotes, product launches, marketing campaigns, web experiences, decks, manuals, and brand communications.
- Convert engineering and industrial-design CAD models into production-ready visualization assets in Blender.
- Prepare CAD-derived geometry through tessellation, topology cleanup, normal correction, mesh organization, material separation, UV creation, and scene optimization.
- Preserve the accuracy, construction, proportions, materials, and finish of Skydio hardware.
- Build physically based materials using Blender and Adobe Substance 3D Painter.
- Create studio-quality lighting and environmental or conceptual product scenes.
- Produce animations demonstrating assembly, operation, movement, workflows, features, and product interactions.
- Composite and finish rendered imagery in Adobe Photoshop, with occasional work in Adobe After Effects.
- Adapt assets for multiple formats, resolutions, aspect ratios, and campaign needs.
- Prepare optimized real-time 3D assets for interactive product viewers, web experiences, and augmented-reality applications.
- Export and validate glTF and GLB assets for three.js and related browser-based experiences.
- Optimize topology, UV layouts, texture atlases, baked maps, level-of-detail strategies, texture compression, polygon budgets, and material budgets.
- Maintain organized scenes, materials, textures, naming conventions, and reusable file structures.
- Collaborate with creative leadership and cross-functional partners while delivering polished work on compressed timelines.

## Requirements
- Portfolio demonstrating photorealistic visualization of consumer electronics, industrial products, automotive products, robotics, or other hard-surface products.
- Advanced proficiency in Blender, including modeling, scene organization, shading, lighting, rendering, and animation.
- Strong experience creating realistic hard-surface materials in Adobe Substance 3D Painter.
- Excellent command of product lighting, composition, color, materials, and visual storytelling.
- Experience converting engineering or industrial-design CAD data into clean, efficient, production-ready 3D assets.
- Understanding of CAD-to-DCC challenges, including dense tessellation, poor topology, shading artifacts, duplicate geometry, inconsistent normals, complex assemblies, and large datasets.
- Strong compositing and image-finishing skills in Adobe Photoshop.
- Working knowledge of Adobe After Effects for animation finishing, compositing, and motion-graphics integration.
- Ability to accurately match real-world materials and finishes, including plastics, coated metals, machined components, glass, optical surfaces, fabrics, and soft goods.
- Ability to balance physical accuracy with visual clarity for marketing and brand communication.
- Strong organizational skills and experience with shared production assets, versioning, naming standards, and structured file systems.
- Ability to receive direction, communicate progress, and respond constructively to feedback.

## Nice-to-haves
- Photogrammetry capture and asset creation workflow experience.
- Familiarity with three.js or equivalent web-based 3D experiences.
- Experience creating real-time, interactive, or web-optimized 3D assets.
- Product animation or motion-work experience.

## Portfolio Requirements
Please include examples demonstrating:
- Photorealistic hard-surface product rendering.
- Lighting and material development.
- CAD-derived product visualization.
- Product animation or motion work.
- Real-time, interactive, or web-optimized 3D assets, when available.
- Individual responsibilities on collaborative projects.

## Compensation and Benefits
- Temporary independent contractor (1099) position with an initial three-month contract and potential extension.
- Hourly rate: **$80.00–$90.00 per hour**.
- Rate varies based on skill level, relevant experience, proficiencies, transferable knowledge, and geographic location.
- Not eligible for company-sponsored benefits.
- Contractor is responsible for required insurance, benefits, and applicable federal, state, and local taxes.

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