# Senior Staff Software Engineer

**Company:** [VSCO](https://hotfix.jobs/companies/vsco)
**Location:** San Francisco, CA
**Role:** Fullstack Engineering
**Salary:** $260k – $290k/yr
**Experience:** 10+ years
**Skills:** Rust, Wgsl, Metal, GPU, Rendering Pipelines, Color Management, Dag Execution, Wgpu, Webgpu, Wasm, Uniffi, Nitro, React Native, iOS, Heic Encoding
**Posted:** 2026-08-20

> Owns VSCO’s production GPU image-processing engine and leads its integration into Studio Pro across iOS and macOS. The role requires 10+ years of engineering experience, deep rendering and mobile graphics expertise, strong systems programming skills, and a track record of technical leadership and mentorship.

## Job Description

## Responsibilities
- Own the Reflex production GPU image-processing engine, including DAG execution, WGSL operators, GPU resource and memory budgets, and color management.
- Ship engine changes through the native bridge into Studio Pro on iOS and macOS, including versioning and release.
- Take new imaging capabilities from design to production, including RAW development, tiled/gigapixel export, and parity with the existing imaging stack.
- Diagnose and fix production mobile graphics issues such as out-of-memory errors, cache eviction, HEIC encoding, and editor, batch, and export paths.
- Define and maintain render and pipeline contracts in the shared Studio Pro core.
- Mentor senior engineers toward Staff-level ownership and improve design and code review quality.
- Lead engineering force-multiplication through improved native packaging and CI, shared review and agent workflows, and AI-assisted development tools.
- Partner with Product, Design, and Engineering to translate goals into technical direction and make pragmatic architectural tradeoffs.

## Requirements
- 10+ years of engineering experience, including ownership of a production rendering, imaging, or GPU-compute system.
- Deep GPU and rendering experience with pipelines, shaders, color, and memory.
- Strong systems-language experience; Rust is strongly preferred.
- Ability to read and write shaders using WGSL, Metal, or an equivalent technology.
- Experience bringing imaging or graphics capabilities to mobile platforms, including memory budgets, decoding/encoding, and thermal or GPU limits.
- iOS and Metal experience preferred.
- Experience taking nascent ideas from 0 to 1 within an existing product.
- Experience mentoring senior engineers into Staff-level leaders.
- Experience implementing AI-assisted developer workflows in a team.

## Nice to Have
- wgpu, WebGPU, or WASM.
- Native bridges such as UniFFI, JNI, or Nitro; React Native.
- Photographic imaging, including RAW, color management, LUTs, and film emulation.
- On-device or cloud ML for creative tools, including segmentation or style transfer.

## Compensation and Benefits
- Base salary: **$260,000–$290,000**.
- Equity through stock options and eligibility for discretionary performance bonuses.
- Flexible time off, 401(k), medical, dental, vision, life/AD&D, short- and long-term disability insurance, and 11 paid holidays.
- Paid sick time as required by state and local law.

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